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- added ACS math functions floor, ceil and round.
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@ -4368,6 +4368,9 @@ enum EACSFunctions
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ACSF_GetActorFloorTexture,
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ACSF_GetActorFloorTerrain,
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ACSF_StrArg,
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ACSF_Floor,
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ACSF_Ceil,
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ACSF_Round,
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// OpenGL stuff
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@ -6091,6 +6094,15 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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case ACSF_StrArg:
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return -FName(FBehavior::StaticLookupString(args[0]));
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case ACSF_Floor:
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return args[0] & ~0xffff;
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case ACSF_Ceil:
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return (args[0] & ~0xffff) + 0x10000;
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case ACSF_Round:
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return (args[0] + 32768) & ~0xffff;
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default:
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break;
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}
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