- Allow voxels to be further off the side of the screen than regular sprites, since they can stick out more.

- Clip each column of voxel strips individual, rather than clipping them all the same as the first one.

SVN r3711 (trunk)
This commit is contained in:
Randy Heit 2012-06-28 04:24:29 +00:00
parent a2c975bf30
commit 1fc138400b
1 changed files with 76 additions and 29 deletions

View File

@ -611,7 +611,9 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
tx2 = tx >> 4;
// too far off the side?
if ((abs(tx) >> 6) > abs(tz))
// if it's a voxel, it can be further off the side
if ((voxel == NULL && (abs(tx) >> 6) > abs(tz)) ||
(voxel != NULL && (abs(tx) >> 7) > abs(tz)))
{
return;
}
@ -2231,10 +2233,11 @@ void R_DrawVoxel(fixed_t dasprx, fixed_t daspry, fixed_t dasprz, angle_t daspran
fixed_t cosang, sinang, sprcosang, sprsinang;
int backx, backy, gxinc, gyinc;
int daxscalerecip, dayscalerecip, cnt, gxstart, gystart, dazscale;
int lx, rx, nx, ny, x1=0, y1=0, x2=0, y2=0, yplc, yinc=0;
int lx, rx, nx, ny, x1=0, y1=0, x2=0, y2=0, yinc=0;
int yoff, xs=0, ys=0, xe, ye, xi=0, yi=0, cbackx, cbacky, dagxinc, dagyinc;
kvxslab_t *voxptr, *voxend;
FVoxelMipLevel *mip;
int z1a[64], z2a[64], yplc[64];
const int nytooclose = centerxwide * 2100, nytoofar = 32768*32768 - 1048576;
const int xdimenscale = Scale(centerxwide, yaspectmul, 160);
@ -2395,7 +2398,6 @@ void R_DrawVoxel(fixed_t dasprx, fixed_t daspry, fixed_t dasprz, angle_t daspran
rx = MulScale32((nx + nxoff) >> 3, distrecip(ny+y2)) + centerx;
if (rx > viewwidth) rx = viewwidth;
if (rx <= lx) continue;
rx -= lx;
fixed_t l1 = distrecip(ny-yoff);
fixed_t l2 = distrecip(ny+yoff);
@ -2443,33 +2445,75 @@ void R_DrawVoxel(fixed_t dasprx, fixed_t daspry, fixed_t dasprz, angle_t daspran
z2 = MulScale32(l1, j + (zleng << 15)) + centery;
}
if (z2 <= z1) continue;
if (zleng == 1)
{
yplc = 0; yinc = 0;
if (z1 < daumost[lx]) z1 = daumost[lx];
yinc = 0;
}
else
{
if (z2-z1 >= 1024) yinc = FixedDiv(zleng, z2 - z1);
else if (z2 > z1) yinc = (((1 << 24) - 1) / (z2 - z1)) * zleng >> 8;
if (z1 < daumost[lx]) { yplc = yinc*(daumost[lx]-z1); z1 = daumost[lx]; } else yplc = 0;
else yinc = (((1 << 24) - 1) / (z2 - z1)) * zleng >> 8;
}
// [RH] Clip each column separately, not just by the first one.
for (int stripwidth = MIN<int>(countof(z1a), rx - lx);
lx < rx;
(lx += countof(z1a)), stripwidth = MIN<int>(countof(z1a), rx - lx))
{
// Calculate top and bottom pixels locations
for (int xxx = 0; xxx < stripwidth; ++xxx)
{
if (zleng == 1)
{
yplc[xxx] = 0;
z1a[xxx] = MAX<int>(z1, daumost[lx + xxx]);
}
else
{
if (z1 < daumost[lx + xxx])
{
yplc[xxx] = yinc * (daumost[lx + xxx] - z1);
z1a[xxx] = daumost[lx + xxx];
}
else
{
yplc[xxx] = 0;
z1a[xxx] = z1;
}
}
z2a[xxx] = MIN<int>(z2, dadmost[lx + xxx]);
}
// Find top and bottom pixels that match and draw them as one strip
for (int xxl = 0, xxr; xxl < stripwidth; )
{
if (z1a[xxl] >= z2a[xxl])
{ // No column here
xxl++;
continue;
}
int z1 = z1a[xxl];
int z2 = z2a[xxl];
// How many columns share the same extents?
for (xxr = xxl + 1; xxr < stripwidth; ++xxr)
{
if (z1a[xxr] != z1 || z2a[xxr] != z2)
break;
}
if (z2 > dadmost[lx]) z2 = dadmost[lx];
z2 -= z1; if (z2 <= 0) continue;
if (!(flags & DVF_OFFSCREEN))
{
// Draw directly to the screen.
R_DrawSlab(rx, yplc, z2, yinc, col, ylookup[z1] + lx + dc_destorg);
R_DrawSlab(xxr - xxl, yplc[xxl], z2 - z1, yinc, col, ylookup[z1] + lx + xxl + dc_destorg);
}
else
{
// Record the area covered and possibly draw to an offscreen buffer.
dc_yl = z1;
dc_yh = z1 + z2 - 1;
dc_count = z2;
dc_yh = z2 - 1;
dc_count = z2 - z1;
dc_iscale = yinc;
for (int x = 0; x < rx; ++x)
for (int x = xxl; x < xxr; ++x)
{
OffscreenCoverageBuffer->InsertSpan(lx + x, z1, z1 + z2);
if (!(flags & DVF_SPANSONLY))
@ -2477,11 +2521,14 @@ void R_DrawVoxel(fixed_t dasprx, fixed_t daspry, fixed_t dasprz, angle_t daspran
dc_x = lx + x;
rt_initcols(OffscreenColorBuffer + (dc_x & ~3) * OffscreenBufferHeight);
dc_source = col;
dc_texturefrac = yplc;
dc_texturefrac = yplc[xxl];
hcolfunc_pre();
}
}
}
xxl += xxr;
}
}
}
}
}