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- Separated the skin scale values into separate X and Y values so that skins
automatically generated for different player classes can use both the scaling values that can be set for the actor. SVN r947 (trunk)
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parent
60b236fdc5
commit
1f8e471eba
7 changed files with 27 additions and 13 deletions
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@ -1,3 +1,8 @@
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April 27, 2008
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- Separated the skin scale values into separate X and Y values so that skins
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automatically generated for different player classes can use both the
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scaling values that can be set for the actor.
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April 26, 2008
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- Fixed: Any MIDI ticks that contain only events that are interpreted by
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the MIDI parser and not passed on to the MIDI device would mess up timing
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@ -731,7 +731,8 @@ void D_ReadUserInfoStrings (int i, BYTE **stream, bool update)
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GetDefaultByType (players[i].cls)->SpawnState->sprite.index)
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{ // Only change the sprite if the player is using a standard one
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players[i].mo->sprite = skins[info->skin].sprite;
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players[i].mo->scaleX = players[i].mo->scaleY = skins[info->skin].Scale;
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players[i].mo->scaleX = skins[info->skin].ScaleX;
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players[i].mo->scaleY = skins[info->skin].ScaleY;
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}
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}
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// Rebuild translation in case the new skin uses a different range
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@ -2129,19 +2129,21 @@ static void M_PlayerSetupDrawer ()
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}
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{
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spriteframe_t *sprframe;
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fixed_t Scale;
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fixed_t ScaleX, ScaleY;
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if (GetDefaultByType (PlayerClass->Type)->flags4 & MF4_NOSKIN ||
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players[consoleplayer].userinfo.PlayerClass == -1 ||
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PlayerState->sprite.index != GetDefaultByType (PlayerClass->Type)->SpawnState->sprite.index)
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{
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sprframe = &SpriteFrames[sprites[PlayerState->sprite.index].spriteframes + PlayerState->GetFrame()];
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Scale = GetDefaultByType (PlayerClass->Type)->scaleX;
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ScaleX = GetDefaultByType(PlayerClass->Type)->scaleX;
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ScaleY = GetDefaultByType(PlayerClass->Type)->scaleY;
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}
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else
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{
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sprframe = &SpriteFrames[sprites[skins[PlayerSkin].sprite].spriteframes + PlayerState->GetFrame()];
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Scale = skins[PlayerSkin].Scale;
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ScaleX = skins[PlayerSkin].ScaleX;
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ScaleY = skins[PlayerSkin].ScaleY;
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}
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if (sprframe != NULL)
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@ -2156,8 +2158,8 @@ static void M_PlayerSetupDrawer ()
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screen->DrawTexture (tex,
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(320 - 52 - 32 + xo - 160)*CleanXfac + (SCREENWIDTH)/2,
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(PSetupDef.y + LINEHEIGHT*3 + 57 - 104)*CleanYfac + (SCREENHEIGHT/2),
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DTA_DestWidth, MulScale16 (tex->GetWidth() * CleanXfac, Scale),
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DTA_DestHeight, MulScale16 (tex->GetHeight() * CleanYfac, Scale),
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DTA_DestWidth, MulScale16 (tex->GetWidth() * CleanXfac, ScaleX),
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DTA_DestHeight, MulScale16 (tex->GetHeight() * CleanYfac, ScaleY),
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DTA_Translation, translationtables[TRANSLATION_Players](MAXPLAYERS),
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TAG_DONE);
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}
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@ -399,7 +399,8 @@ void AActor::Serialize (FArchive &arc)
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GetDefaultByType (player->cls)->SpawnState->sprite.index)
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{ // Give player back the skin
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sprite = skins[player->userinfo.skin].sprite;
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scaleX = scaleY = skins[player->userinfo.skin].Scale;
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scaleX = skins[player->userinfo.skin].ScaleX;
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scaleY = skins[player->userinfo.skin].ScaleY;
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}
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if (Speed == 0)
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{
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@ -3613,7 +3614,8 @@ APlayerPawn *P_SpawnPlayer (mapthing2_t *mthing, bool tempplayer)
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// [RH] Set player sprite based on skin
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mobj->sprite = skins[p->userinfo.skin].sprite;
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mobj->scaleX = mobj->scaleY = skins[p->userinfo.skin].Scale;
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mobj->scaleX = skins[p->userinfo.skin].ScaleX;
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mobj->scaleY = skins[p->userinfo.skin].ScaleY;
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p->DesiredFOV = p->FOV = 90.f;
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p->camera = p->mo;
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@ -1329,7 +1329,7 @@ void P_CheckPlayerSprites()
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if (player->userinfo.skin != 0)
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{
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defscaleY = skins[player->userinfo.skin].Scale;
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defscaleY = skins[player->userinfo.skin].ScaleY;
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}
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// Set the crouch sprite
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@ -1063,7 +1063,8 @@ public:
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BYTE range0start;
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BYTE range0end;
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bool othergame; // [GRB]
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fixed_t Scale;
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fixed_t ScaleX;
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fixed_t ScaleY;
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int sprite;
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int crouchsprite;
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int namespc; // namespace for this skin
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@ -509,7 +509,8 @@ void R_InitSkins (void)
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}
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else if (0 == stricmp (key, "scale"))
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{
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skins[i].Scale = clamp<fixed_t> (FLOAT2FIXED(atof (sc.String)), 1, 256*FRACUNIT);
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skins[i].ScaleX = clamp<fixed_t> (FLOAT2FIXED(atof (sc.String)), 1, 256*FRACUNIT);
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skins[i].ScaleY = skins[i].ScaleX;
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}
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else if (0 == stricmp (key, "game"))
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{
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@ -875,7 +876,8 @@ void R_InitSprites ()
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const PClass *type = PlayerClasses[0].Type;
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skins[i].range0start = type->Meta.GetMetaInt (APMETA_ColorRange) & 255;
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skins[i].range0end = type->Meta.GetMetaInt (APMETA_ColorRange) >> 8;
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skins[i].Scale = GetDefaultByType (type)->scaleX;
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skins[i].ScaleX = GetDefaultByType (type)->scaleX;
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skins[i].ScaleY = GetDefaultByType (type)->scaleY;
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}
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R_InitSpriteDefs ();
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@ -903,7 +905,8 @@ void R_InitSprites ()
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}
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skins[i].range0start = basetype->Meta.GetMetaInt (APMETA_ColorRange) & 255;
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skins[i].range0end = basetype->Meta.GetMetaInt (APMETA_ColorRange) >> 8;
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skins[i].Scale = GetDefaultByType (basetype)->scaleX;
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skins[i].ScaleX = GetDefaultByType (basetype)->scaleX;
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skins[i].ScaleY = GetDefaultByType (basetype)->scaleY;
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skins[i].sprite = GetDefaultByType (basetype)->SpawnState->sprite.index;
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skins[i].namespc = ns_global;
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