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- Fixed: DesignatedTeams prevented monsters from hurting themselves in teamplay.
SVN r3508 (trunk)
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@ -1092,7 +1092,7 @@ void P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage
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// [RH] Avoid friendly fire if enabled
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if (!(flags & DMG_FORCED) && source != NULL &&
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((player && player != source->player) || !player) &&
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((player && player != source->player) || (!player && target != source)) &&
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target->IsTeammate (source))
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{
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if (player)
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