From 1f2f7616e17e93b52f2bddf93433ffcb58038a88 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 14 Jul 2014 00:31:10 +0200 Subject: [PATCH] - remove timing of matrix application method --- src/gl/renderer/gl_renderstate.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/gl/renderer/gl_renderstate.cpp b/src/gl/renderer/gl_renderstate.cpp index 67a02440c..27e4465c1 100644 --- a/src/gl/renderer/gl_renderstate.cpp +++ b/src/gl/renderer/gl_renderstate.cpp @@ -301,10 +301,8 @@ void FRenderState::Apply() void FRenderState::ApplyMatrices() { - drawcalls.Clock(); if (GLRenderer->mShaderManager != NULL) { GLRenderer->mShaderManager->ApplyMatrices(&mProjectionMatrix, &mViewMatrix); } - drawcalls.Unclock(); }