- remove timing of matrix application method

This commit is contained in:
Christoph Oelckers 2014-07-14 00:31:10 +02:00
parent 150135a07d
commit 1f2f7616e1

View file

@ -301,10 +301,8 @@ void FRenderState::Apply()
void FRenderState::ApplyMatrices()
{
drawcalls.Clock();
if (GLRenderer->mShaderManager != NULL)
{
GLRenderer->mShaderManager->ApplyMatrices(&mProjectionMatrix, &mViewMatrix);
}
drawcalls.Unclock();
}