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- fix wrong particle Y offset
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1 changed files with 1 additions and 1 deletions
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@ -113,7 +113,7 @@ namespace swrenderer
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auto viewport = thread->Viewport.get();
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yscale = xscale; // YaspectMul is not needed for particles as they should always be square
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ty = particle->Pos.Z - viewport->viewpoint.Pos.Z;
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ty = (particle->Pos.Z - viewport->viewpoint.Pos.Z) * thread->Viewport->YaspectMul;
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y1 = xs_RoundToInt(viewport->CenterY - (ty + psize) * yscale);
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y2 = xs_RoundToInt(viewport->CenterY - (ty - psize) * yscale);
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