mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 06:53:58 +00:00
- split FSinglePicFont into its own file.
This commit is contained in:
parent
7f1f25d998
commit
1f0c01459a
3 changed files with 130 additions and 84 deletions
|
@ -1126,6 +1126,7 @@ set (PCH_SOURCES
|
|||
gamedata/textures/hires/hqresize.cpp
|
||||
gamedata/textures/hires/hirestex.cpp
|
||||
gamedata/fonts/singlelumpfont.cpp
|
||||
gamedata/fonts/singlepicfont.cpp
|
||||
gamedata/fonts/v_font.cpp
|
||||
gamedata/fonts/v_text.cpp
|
||||
gamedata/p_xlat.cpp
|
||||
|
|
127
src/gamedata/fonts/singlepicfont.cpp
Normal file
127
src/gamedata/fonts/singlepicfont.cpp
Normal file
|
@ -0,0 +1,127 @@
|
|||
/*
|
||||
** v_font.cpp
|
||||
** Font management
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 1998-2016 Randy Heit
|
||||
** Copyright 2005-2019 Christoph Oelckers
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
*/
|
||||
|
||||
#include "doomerrors.h"
|
||||
#include "textures.h"
|
||||
#include "v_font.h"
|
||||
#include "w_wad.h"
|
||||
|
||||
class FSinglePicFont : public FFont
|
||||
{
|
||||
public:
|
||||
FSinglePicFont(const char *picname);
|
||||
|
||||
// FFont interface
|
||||
FTexture *GetChar(int code, int translation, int *const width, bool *redirected = nullptr) const override;
|
||||
int GetCharWidth (int code) const;
|
||||
|
||||
protected:
|
||||
FTextureID PicNum;
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FSinglePicFont :: FSinglePicFont
|
||||
//
|
||||
// Creates a font to wrap a texture so that you can use hudmessage as if it
|
||||
// were a hudpic command. It does not support translation, but animation
|
||||
// is supported, unlike all the real fonts.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FSinglePicFont::FSinglePicFont(const char *picname) :
|
||||
FFont(-1) // Since lump is only needed for priority information we don't need to worry about this here.
|
||||
{
|
||||
FTextureID picnum = TexMan.CheckForTexture (picname, ETextureType::Any);
|
||||
|
||||
if (!picnum.isValid())
|
||||
{
|
||||
I_FatalError ("%s is not a font or texture", picname);
|
||||
}
|
||||
|
||||
FTexture *pic = TexMan.GetTexture(picnum);
|
||||
|
||||
FontName = picname;
|
||||
FontHeight = pic->GetDisplayHeight();
|
||||
SpaceWidth = pic->GetDisplayWidth();
|
||||
GlobalKerning = 0;
|
||||
FirstChar = LastChar = 'A';
|
||||
ActiveColors = 0;
|
||||
PicNum = picnum;
|
||||
|
||||
Next = FirstFont;
|
||||
FirstFont = this;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FSinglePicFont :: GetChar
|
||||
//
|
||||
// Returns the texture if code is 'a' or 'A', otherwise nullptr.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FTexture *FSinglePicFont::GetChar (int code, int translation, int *const width, bool *redirected) const
|
||||
{
|
||||
*width = SpaceWidth;
|
||||
if (redirected) *redirected = false;
|
||||
if (code == 'a' || code == 'A')
|
||||
{
|
||||
return TexMan.GetPalettedTexture(PicNum, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FSinglePicFont :: GetCharWidth
|
||||
//
|
||||
// Don't expect the text functions to work properly if I actually allowed
|
||||
// the character width to vary depending on the animation frame.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int FSinglePicFont::GetCharWidth (int code) const
|
||||
{
|
||||
return SpaceWidth;
|
||||
}
|
||||
|
||||
FFont *CreateSinglePicFont(const char *picname)
|
||||
{
|
||||
return new FSinglePicFont(picname);
|
||||
}
|
|
@ -71,19 +71,6 @@ struct TranslationMap
|
|||
int Number;
|
||||
};
|
||||
|
||||
class FSinglePicFont : public FFont
|
||||
{
|
||||
public:
|
||||
FSinglePicFont(const char *picname);
|
||||
|
||||
// FFont interface
|
||||
FTexture *GetChar(int code, int translation, int *const width, bool *redirected = nullptr) const override;
|
||||
int GetCharWidth (int code) const;
|
||||
|
||||
protected:
|
||||
FTextureID PicNum;
|
||||
};
|
||||
|
||||
// Essentially a normal multilump font but with an explicit list of character patches
|
||||
class FSpecialFont : public FFont
|
||||
{
|
||||
|
@ -924,7 +911,8 @@ FFont *V_GetFont(const char *name, const char *fontlumpname)
|
|||
FTexture *tex = TexMan.GetTexture(picnum);
|
||||
if (tex && tex->GetSourceLump() >= folderfile)
|
||||
{
|
||||
return new FSinglePicFont (name);
|
||||
FFont *CreateSinglePicFont(const char *name);
|
||||
return CreateSinglePicFont (name);
|
||||
}
|
||||
}
|
||||
if (folderdata.Size() > 0)
|
||||
|
@ -1664,76 +1652,6 @@ FFont::FFont (int lump)
|
|||
for (auto &p : PatchRemap) p = pp++;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FSinglePicFont :: FSinglePicFont
|
||||
//
|
||||
// Creates a font to wrap a texture so that you can use hudmessage as if it
|
||||
// were a hudpic command. It does not support translation, but animation
|
||||
// is supported, unlike all the real fonts.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FSinglePicFont::FSinglePicFont(const char *picname) :
|
||||
FFont(-1) // Since lump is only needed for priority information we don't need to worry about this here.
|
||||
{
|
||||
FTextureID picnum = TexMan.CheckForTexture (picname, ETextureType::Any);
|
||||
|
||||
if (!picnum.isValid())
|
||||
{
|
||||
I_FatalError ("%s is not a font or texture", picname);
|
||||
}
|
||||
|
||||
FTexture *pic = TexMan.GetTexture(picnum);
|
||||
|
||||
FontName = picname;
|
||||
FontHeight = pic->GetDisplayHeight();
|
||||
SpaceWidth = pic->GetDisplayWidth();
|
||||
GlobalKerning = 0;
|
||||
FirstChar = LastChar = 'A';
|
||||
ActiveColors = 0;
|
||||
PicNum = picnum;
|
||||
|
||||
Next = FirstFont;
|
||||
FirstFont = this;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FSinglePicFont :: GetChar
|
||||
//
|
||||
// Returns the texture if code is 'a' or 'A', otherwise nullptr.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FTexture *FSinglePicFont::GetChar (int code, int translation, int *const width, bool *redirected) const
|
||||
{
|
||||
*width = SpaceWidth;
|
||||
if (redirected) *redirected = false;
|
||||
if (code == 'a' || code == 'A')
|
||||
{
|
||||
return TexMan.GetPalettedTexture(PicNum, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FSinglePicFont :: GetCharWidth
|
||||
//
|
||||
// Don't expect the text functions to work properly if I actually allowed
|
||||
// the character width to vary depending on the animation frame.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int FSinglePicFont::GetCharWidth (int code) const
|
||||
{
|
||||
return SpaceWidth;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FSpecialFont :: FSpecialFont
|
||||
|
|
Loading…
Reference in a new issue