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Updated SurfaceSkin to take the path property.
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@ -721,7 +721,7 @@ void gl_InitModels()
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}
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else
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{
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smf.surfaceskinIDs[index][surface] = LoadSkin("", sc.String);
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smf.surfaceskinIDs[index][surface] = LoadSkin(path.GetChars(), sc.String);
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if (!smf.surfaceskinIDs[index][surface].isValid())
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{
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Printf("Surface Skin '%s' not found in '%s'\n",
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