- remove gl_legacy_mode check in the glswfb

This commit is contained in:
Rachael Alexanderson 2017-09-12 08:57:27 -04:00
parent 79fc219afd
commit 1e4d7534c4

View file

@ -93,7 +93,6 @@ EXTERN_CVAR(Float, Gamma)
EXTERN_CVAR(Bool, vid_vsync)
EXTERN_CVAR(Float, transsouls)
EXTERN_CVAR(Int, vid_refreshrate)
EXTERN_CVAR(Bool, gl_legacy_mode)
#ifdef WIN32
extern cycle_t BlitCycles;
@ -199,10 +198,6 @@ OpenGLSWFrameBuffer::OpenGLSWFrameBuffer(void *hMonitor, int width, int height,
const char *glversion = (const char*)glGetString(GL_VERSION);
bool isGLES = (glversion && strlen(glversion) > 10 && memcmp(glversion, "OpenGL ES ", 10) == 0);
UCVarValue value;
value.Bool = !ogl_IsVersionGEQ(3, 0);
gl_legacy_mode.ForceSet (value, CVAR_Bool);
if (!isGLES && ogl_IsVersionGEQ(3, 0) == 0)
{
Printf("OpenGL acceleration requires at least OpenGL 3.0. No Acceleration will be used.\n");