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- remove gl_legacy_mode check in the glswfb
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1 changed files with 0 additions and 5 deletions
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@ -93,7 +93,6 @@ EXTERN_CVAR(Float, Gamma)
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EXTERN_CVAR(Bool, vid_vsync)
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EXTERN_CVAR(Bool, vid_vsync)
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EXTERN_CVAR(Float, transsouls)
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EXTERN_CVAR(Float, transsouls)
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EXTERN_CVAR(Int, vid_refreshrate)
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EXTERN_CVAR(Int, vid_refreshrate)
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EXTERN_CVAR(Bool, gl_legacy_mode)
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#ifdef WIN32
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#ifdef WIN32
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extern cycle_t BlitCycles;
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extern cycle_t BlitCycles;
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@ -199,10 +198,6 @@ OpenGLSWFrameBuffer::OpenGLSWFrameBuffer(void *hMonitor, int width, int height,
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const char *glversion = (const char*)glGetString(GL_VERSION);
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const char *glversion = (const char*)glGetString(GL_VERSION);
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bool isGLES = (glversion && strlen(glversion) > 10 && memcmp(glversion, "OpenGL ES ", 10) == 0);
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bool isGLES = (glversion && strlen(glversion) > 10 && memcmp(glversion, "OpenGL ES ", 10) == 0);
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UCVarValue value;
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value.Bool = !ogl_IsVersionGEQ(3, 0);
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gl_legacy_mode.ForceSet (value, CVAR_Bool);
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if (!isGLES && ogl_IsVersionGEQ(3, 0) == 0)
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if (!isGLES && ogl_IsVersionGEQ(3, 0) == 0)
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{
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{
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Printf("OpenGL acceleration requires at least OpenGL 3.0. No Acceleration will be used.\n");
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Printf("OpenGL acceleration requires at least OpenGL 3.0. No Acceleration will be used.\n");
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