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- compare against the thing renderstyle since the local copy has been modified
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@ -1029,7 +1029,7 @@ void GLSprite::Process(HWDrawInfo *di, AActor* thing, sector_t * sector, area_t
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RenderStyle.DestAlpha = STYLEALPHA_InvSrc;
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}
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}
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if ((gltexture && gltexture->tex->GetTranslucency()) || (RenderStyle.Flags & STYLEF_RedIsAlpha) || (modelframe && RenderStyle != DefaultRenderStyle()))
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if ((gltexture && gltexture->tex->GetTranslucency()) || (RenderStyle.Flags & STYLEF_RedIsAlpha) || (modelframe && thing->RenderStyle != DefaultRenderStyle()))
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{
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if (hw_styleflags == STYLEHW_Solid)
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{
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