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- when using the VGA font, confine the speaker's text in Strife dialogues to the backdrop picture.
This looks a lot better. Unfortunately for the regular SmallFont this would severely reduce the available space for the text so it isn't done here, even though for shorter texts the formatting would look better as well.
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1 changed files with 29 additions and 6 deletions
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@ -77,6 +77,8 @@ class ConversationMenu : Menu
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Array<String> mResponseLines;
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Array<uint> mResponses;
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bool mShowGold;
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bool mHasBackdrop;
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bool mConfineTextToBackdrop;
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StrifeDialogueNode mCurNode;
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int mYpos;
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PlayerInfo mPlayer;
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@ -85,6 +87,7 @@ class ConversationMenu : Menu
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int LineHeight;
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int ReplyLineHeight;
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Font displayFont;
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int speechDisplayWidth;
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int displayWidth;
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int displayHeight;
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int fontScale;
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@ -101,7 +104,7 @@ class ConversationMenu : Menu
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//=============================================================================
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//
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// returns the y position of the replies boy for positioning the terminal response.
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// returns the y position of the replies box for positioning the terminal response.
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//
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//=============================================================================
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@ -112,6 +115,10 @@ class ConversationMenu : Menu
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mShowGold = false;
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ConversationPauseTic = gametic + 20;
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DontDim = true;
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let tex = TexMan.CheckForTexture (CurNode.Backdrop, TexMan.Type_MiscPatch);
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mHasBackdrop = tex.isValid();
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if (!generic_ui && !dlg_vgafont)
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{
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displayFont = SmallFont;
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@ -123,17 +130,33 @@ class ConversationMenu : Menu
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ReplyWidth = 320-50-10;
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SpeechWidth = screen.GetWidth()/CleanXfac - 24*2;
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ReplyLineHeight = LineHeight = displayFont.GetHeight();
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mConfineTextToBackdrop = false;
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speechDisplayWidth = displayWidth;
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}
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else
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{
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displayFont = NewSmallFont;
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fontScale = (CleanXfac+1) / 2;
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displayWidth = screen.GetWidth() / fontScale;
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displayHeight = screen.GetHeight() / fontScale;
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refwidth = 640;
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refheight = 400;
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ReplyWidth = 640-100-20;
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SpeechWidth = screen.GetWidth()/fontScale - (24*2 * CleanXfac / fontScale);
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displayWidth = screen.GetWidth() / fontScale;
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displayHeight = screen.GetHeight() / fontScale;
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let aspect = Screen.GetAspectRatio();
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if (!mHasBackdrop || aspect <= 1.3334)
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{
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SpeechWidth = screen.GetWidth()/fontScale - (24*3 * CleanXfac / fontScale);
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mConfineTextToBackdrop = false;
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speechDisplayWidth = displayWidth;
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}
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else
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{
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let formatWidth = Screen.GetHeight() * 1.3333;
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SpeechWidth = formatWidth / fontScale - (24*3 * CleanXfac / fontScale);
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mConfineTextToBackdrop = true;
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speechDisplayWidth = formatWidth / fontScale;
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}
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LineHeight = displayFont.GetHeight() + 2;
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ReplyLineHeight = LineHeight * fontScale / CleanYfac;
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}
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@ -442,13 +465,13 @@ class ConversationMenu : Menu
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if (speakerName.Length() > 0)
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{
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screen.DrawText(displayFont, Font.CR_WHITE, x / fontScale, y / fontScale, speakerName, DTA_KeepRatio, true, DTA_VirtualWidth, displayWidth, DTA_VirtualHeight, displayHeight);
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screen.DrawText(displayFont, Font.CR_WHITE, x / fontScale, y / fontScale, speakerName, DTA_KeepRatio, !mConfineTextToBackdrop, DTA_VirtualWidth, speechDisplayWidth, DTA_VirtualHeight, displayHeight);
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y += linesize * 3 / 2;
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}
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x = 24 * screen.GetWidth() / 320;
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for (int i = 0; i < cnt; ++i)
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{
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screen.DrawText(displayFont, Font.CR_UNTRANSLATED, x / fontScale, y / fontScale, mDialogueLines.StringAt(i), DTA_KeepRatio, true, DTA_VirtualWidth, displayWidth, DTA_VirtualHeight, displayHeight);
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screen.DrawText(displayFont, Font.CR_UNTRANSLATED, x / fontScale, y / fontScale, mDialogueLines.StringAt(i), DTA_KeepRatio, !mConfineTextToBackdrop, DTA_VirtualWidth, speechDisplayWidth, DTA_VirtualHeight, displayHeight);
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y += linesize;
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}
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}
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