mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-11 07:11:54 +00:00
- Unload behavior with the map, not outside.
This commit is contained in:
parent
68bff17d63
commit
1dcdfec733
2 changed files with 1 additions and 1 deletions
|
@ -2952,7 +2952,6 @@ void MapLoader::LoadLevel(MapData *map, const char *lumpname, int position)
|
||||||
ForceNodeBuild = gennodes;
|
ForceNodeBuild = gennodes;
|
||||||
|
|
||||||
// [RH] Load in the BEHAVIOR lump
|
// [RH] Load in the BEHAVIOR lump
|
||||||
Level->Behaviors.UnloadModules();
|
|
||||||
if (map->HasBehavior)
|
if (map->HasBehavior)
|
||||||
{
|
{
|
||||||
LoadBehavior(map);
|
LoadBehavior(map);
|
||||||
|
|
|
@ -335,6 +335,7 @@ void FLevelLocals::ClearLevelData()
|
||||||
memset(playerstarts, 0, sizeof(playerstarts));
|
memset(playerstarts, 0, sizeof(playerstarts));
|
||||||
Scrolls.Clear();
|
Scrolls.Clear();
|
||||||
if (automap) automap->Destroy();
|
if (automap) automap->Destroy();
|
||||||
|
Behaviors.UnloadModules();
|
||||||
}
|
}
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
|
Loading…
Reference in a new issue