mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 06:53:58 +00:00
Don't free replaced textures that are used as patches.
- Fixed: If a part of a multipatch texture is replaced by a HIRESTEX version, the original patch must not be deleted, since the multipatch texture still needs it for compositing.
This commit is contained in:
parent
5a5fb9b3d1
commit
1d4f4b25d7
4 changed files with 7 additions and 4 deletions
|
@ -244,7 +244,6 @@ FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchl
|
||||||
Height = SAFESHORT(mtexture.d->height);
|
Height = SAFESHORT(mtexture.d->height);
|
||||||
strncpy (Name, (const char *)mtexture.d->name, 8);
|
strncpy (Name, (const char *)mtexture.d->name, 8);
|
||||||
Name[8] = 0;
|
Name[8] = 0;
|
||||||
|
|
||||||
CalcBitSize ();
|
CalcBitSize ();
|
||||||
|
|
||||||
xScale = mtexture.d->ScaleX ? mtexture.d->ScaleX*(FRACUNIT/8) : FRACUNIT;
|
xScale = mtexture.d->ScaleX ? mtexture.d->ScaleX*(FRACUNIT/8) : FRACUNIT;
|
||||||
|
@ -280,6 +279,10 @@ FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchl
|
||||||
NumParts--;
|
NumParts--;
|
||||||
i--;
|
i--;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Parts[i].Texture->bKeepAround = true;
|
||||||
|
}
|
||||||
if (strife)
|
if (strife)
|
||||||
mpatch.s++;
|
mpatch.s++;
|
||||||
else
|
else
|
||||||
|
@ -859,7 +862,6 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int d
|
||||||
{
|
{
|
||||||
pnames.Read (patchlookup[i].Name, 8);
|
pnames.Read (patchlookup[i].Name, 8);
|
||||||
patchlookup[i].Name[8] = 0;
|
patchlookup[i].Name[8] = 0;
|
||||||
|
|
||||||
FTextureID j = CheckForTexture (patchlookup[i].Name, FTexture::TEX_WallPatch);
|
FTextureID j = CheckForTexture (patchlookup[i].Name, FTexture::TEX_WallPatch);
|
||||||
if (j.isValid())
|
if (j.isValid())
|
||||||
{
|
{
|
||||||
|
|
|
@ -146,7 +146,7 @@ FTexture::FTexture (const char *name, int lumpnum)
|
||||||
: LeftOffset(0), TopOffset(0),
|
: LeftOffset(0), TopOffset(0),
|
||||||
WidthBits(0), HeightBits(0), xScale(FRACUNIT), yScale(FRACUNIT), SourceLump(lumpnum),
|
WidthBits(0), HeightBits(0), xScale(FRACUNIT), yScale(FRACUNIT), SourceLump(lumpnum),
|
||||||
UseType(TEX_Any), bNoDecals(false), bNoRemap0(false), bWorldPanning(false),
|
UseType(TEX_Any), bNoDecals(false), bNoRemap0(false), bWorldPanning(false),
|
||||||
bMasked(true), bAlphaTexture(false), bHasCanvas(false), bWarped(0), bComplex(false), bMultiPatch(false),
|
bMasked(true), bAlphaTexture(false), bHasCanvas(false), bWarped(0), bComplex(false), bMultiPatch(false), bKeepAround(false),
|
||||||
Rotations(0xFFFF), SkyOffset(0), Width(0), Height(0), WidthMask(0), Native(NULL)
|
Rotations(0xFFFF), SkyOffset(0), Width(0), Height(0), WidthMask(0), Native(NULL)
|
||||||
{
|
{
|
||||||
id.SetInvalid();
|
id.SetInvalid();
|
||||||
|
|
|
@ -428,7 +428,7 @@ void FTextureManager::ReplaceTexture (FTextureID picnum, FTexture *newtexture, b
|
||||||
Textures[index].Texture = newtexture;
|
Textures[index].Texture = newtexture;
|
||||||
|
|
||||||
newtexture->id = oldtexture->id;
|
newtexture->id = oldtexture->id;
|
||||||
if (free)
|
if (free && !oldtexture->bKeepAround)
|
||||||
{
|
{
|
||||||
delete oldtexture;
|
delete oldtexture;
|
||||||
}
|
}
|
||||||
|
|
|
@ -177,6 +177,7 @@ public:
|
||||||
// fully composited before subjected to any kind of postprocessing instead of
|
// fully composited before subjected to any kind of postprocessing instead of
|
||||||
// doing it per patch.
|
// doing it per patch.
|
||||||
BYTE bMultiPatch:1; // This is a multipatch texture (we really could use real type info for textures...)
|
BYTE bMultiPatch:1; // This is a multipatch texture (we really could use real type info for textures...)
|
||||||
|
BYTE bKeepAround:1; // This texture was used as part of a multi-patch texture. Do not free it.
|
||||||
|
|
||||||
WORD Rotations;
|
WORD Rotations;
|
||||||
SWORD SkyOffset;
|
SWORD SkyOffset;
|
||||||
|
|
Loading…
Reference in a new issue