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- fixed: The distance check in CheckIfCloser used the wrong variable.
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@ -35,7 +35,7 @@ extend class Actor
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{
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if (!targ) return false;
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return
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(Distance2D(target) < dist && (noz ||
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(Distance2D(targ) < dist && (noz ||
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((pos.z > targ.pos.z && pos.z - targ.pos.z - targ.height < dist) ||
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(pos.z <= targ.pos.z && targ.pos.z - pos.z - height < dist)
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)
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