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- Fixed: Resurrecting a player didn't unset the RF_INVISIBLE flag which is
set when the player is crushed to gibs under a door. SVN r1251 (trunk)
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@ -1,3 +1,7 @@
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October 4, 2008 (Changes by Graf Zahl)
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- Fixed: Resurrecting a player didn't unset the RF_INVISIBLE flag which is
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set when the player is crushed to gibs under a door.
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September 28, 2008 (Changes by Graf Zahl)
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- Fixed: Dropitem gave incorrect amounts to the item if a probability was set.
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@ -306,6 +306,7 @@ void cht_DoCheat (player_t *player, int cheat)
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player->mo->flags3 = player->mo->GetDefault()->flags3;
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player->mo->flags4 = player->mo->GetDefault()->flags4;
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player->mo->flags5 = player->mo->GetDefault()->flags5;
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player->mo->renderflags &= ~RF_INVISIBLE;
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player->mo->height = player->mo->GetDefault()->height;
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player->mo->special1 = 0; // required for the Hexen fighter's fist attack.
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// This gets set by AActor::Die as flag for the wimpy death and must be reset here.
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