From 1cabac3c5f18343920c345b844efd6cc452c8d68 Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Sun, 8 Aug 2010 00:57:52 +0000 Subject: [PATCH] - Added SoundSequence sector property to udmf_zdoom.txt. SVN r2493 (trunk) --- specs/udmf_zdoom.txt | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/specs/udmf_zdoom.txt b/specs/udmf_zdoom.txt index e0ec43925..5ceb573aa 100644 --- a/specs/udmf_zdoom.txt +++ b/specs/udmf_zdoom.txt @@ -161,6 +161,8 @@ Note: All fields default to false unless mentioned otherwise. nofallingdamage = ; // Falling damage is disabled in this sector dropactors = ; // Actors drop with instantly moving floors (*) norespawn = ; // Players can not respawn in this sector + soundsequence = ; // The sound sequence to play when this sector moves. Placing a + // sound sequence thing in the sector will override this property. * Note about dropactors @@ -263,6 +265,9 @@ Changed node specifications to deprecate compression of node lump. 1.10 25.04.2010 Added 'playeruseback' line trigger flag. +1.11 07.08.2010 +Added 'soundsequnce' sector property. + =============================================================================== EOF ===============================================================================