Fixed initialization of Hexen-style things

Recently added pitch and roll members were not initialized with zeroes when loading Hexen-style maps
At least, hitscan attack can be fired in random direction because of this
This commit is contained in:
alexey.lysiuk 2014-04-20 13:37:59 +03:00
parent 7cb828d763
commit 1c50b5dd6f

View file

@ -1826,6 +1826,8 @@ void P_LoadThings2 (MapData * map)
for(int i = 0; i< numthings; i++)
{
memset (&mti[i], 0, sizeof(mti[i]));
mti[i].thingid = LittleShort(mth[i].thingid);
mti[i].x = LittleShort(mth[i].x)<<FRACBITS;
mti[i].y = LittleShort(mth[i].y)<<FRACBITS;
@ -1838,12 +1840,10 @@ void P_LoadThings2 (MapData * map)
mti[i].SkillFilter = MakeSkill(mti[i].flags);
mti[i].ClassFilter = (mti[i].flags & MTF_CLASS_MASK) >> MTF_CLASS_SHIFT;
mti[i].flags &= ~(MTF_SKILLMASK|MTF_CLASS_MASK);
mti[i].Conversation = 0;
mti[i].gravity = FRACUNIT;
mti[i].RenderStyle = STYLE_Count;
mti[i].alpha = -1;
mti[i].health = 1;
mti[i].fillcolor = mti[i].scaleX = mti[i].scaleY = mti[i].score = 0;
}
delete[] mtp;
}