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Fix linear skies
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1 changed files with 9 additions and 1 deletions
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@ -1098,7 +1098,15 @@ static void R_DrawSkyColumnStripe(int start_x, int y1, int y2, int columns, doub
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DWORD ang, angle1, angle2;
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ang = (skyangle + xtoviewangle[x]) ^ skyflip;
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if (r_linearsky)
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{
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angle_t xangle = (angle_t)((0.5 - x / (double)viewwidth) * FocalTangent * ANGLE_90);
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ang = (skyangle + xangle) ^ skyflip;
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}
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else
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{
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ang = (skyangle + xtoviewangle[x]) ^ skyflip;
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}
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angle1 = (DWORD)((UMulScale16(ang, frontcyl) + frontpos) >> FRACBITS);
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angle2 = (DWORD)((UMulScale16(ang, backcyl) + backpos) >> FRACBITS);
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