- Fixed: fullscreenoffset coordinates were determined by translated (offsets) coordinates instead of input coordinates.

This commit is contained in:
Braden Obrzut 2015-01-16 13:12:18 -05:00
parent db25322b4c
commit 1c2a6e8457

View file

@ -1280,8 +1280,8 @@ public:
// We can't use DTA_HUDRules since it forces a width and height. // We can't use DTA_HUDRules since it forces a width and height.
// Translation: No high res. // Translation: No high res.
bool xright = rx < 0; bool xright = *x < 0;
bool ybot = ry < 0; bool ybot = *y < 0;
w = (forceWidth < 0 ? texture->GetScaledWidthDouble() : forceWidth); w = (forceWidth < 0 ? texture->GetScaledWidthDouble() : forceWidth);
h = (forceHeight < 0 ? texture->GetScaledHeightDouble() : forceHeight); h = (forceHeight < 0 ? texture->GetScaledHeightDouble() : forceHeight);