Create files for clip, draw and portal segments

This commit is contained in:
Magnus Norddahl 2016-12-28 07:04:13 +01:00
parent b2a0f02f68
commit 1b284ecf3b
15 changed files with 224 additions and 127 deletions

View file

@ -820,6 +820,9 @@ set( FASTMATH_PCH_SOURCES
swrenderer/scene/r_things.cpp swrenderer/scene/r_things.cpp
swrenderer/scene/r_voxel.cpp swrenderer/scene/r_voxel.cpp
swrenderer/scene/r_walldraw.cpp swrenderer/scene/r_walldraw.cpp
swrenderer/scene/r_clip_segment.cpp
swrenderer/scene/r_draw_segment.cpp
swrenderer/scene/r_portal_segment.cpp
polyrenderer/poly_renderer.cpp polyrenderer/poly_renderer.cpp
polyrenderer/scene/poly_scene.cpp polyrenderer/scene/poly_scene.cpp
polyrenderer/scene/poly_portal.cpp polyrenderer/scene/poly_portal.cpp

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@ -39,6 +39,9 @@
#include "drawers/r_draw.h" #include "drawers/r_draw.h"
#include "scene/r_plane.h" #include "scene/r_plane.h"
#include "scene/r_bsp.h" #include "scene/r_bsp.h"
#include "scene/r_draw_segment.h"
#include "scene/r_portal_segment.h"
#include "scene/r_clip_segment.h"
#include "scene/r_segs.h" #include "scene/r_segs.h"
#include "scene/r_3dfloors.h" #include "scene/r_3dfloors.h"
#include "r_sky.h" #include "r_sky.h"

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@ -37,6 +37,8 @@
#include "swrenderer/drawers/r_draw.h" #include "swrenderer/drawers/r_draw.h"
#include "r_things.h" #include "r_things.h"
#include "r_3dfloors.h" #include "r_3dfloors.h"
#include "r_clip_segment.h"
#include "r_portal_segment.h"
#include "a_sharedglobal.h" #include "a_sharedglobal.h"
#include "g_level.h" #include "g_level.h"
#include "p_effect.h" #include "p_effect.h"
@ -83,15 +85,6 @@ double rw_backfz1, rw_backfz2;
double rw_frontcz1, rw_frontcz2; double rw_frontcz1, rw_frontcz2;
double rw_frontfz1, rw_frontfz2; double rw_frontfz1, rw_frontfz2;
size_t MaxDrawSegs;
drawseg_t *drawsegs;
drawseg_t* firstdrawseg;
drawseg_t* ds_p;
size_t FirstInterestingDrawseg;
TArray<size_t> InterestingDrawsegs;
FWallCoords WallC; FWallCoords WallC;
FWallTmapVals WallT; FWallTmapVals WallT;
@ -99,7 +92,6 @@ static BYTE FakeSide;
int WindowLeft, WindowRight; int WindowLeft, WindowRight;
WORD MirrorFlags; WORD MirrorFlags;
TArray<PortalDrawseg> WallPortals(1000); // note: this array needs to go away as reallocation can cause crashes.
subsector_t *InSubsector; subsector_t *InSubsector;
@ -108,45 +100,6 @@ subsector_t *InSubsector;
void R_StoreWallRange (int start, int stop); void R_StoreWallRange (int start, int stop);
//
// R_ClearDrawSegs
//
void R_ClearDrawSegs (void)
{
if (drawsegs == NULL)
{
MaxDrawSegs = 256; // [RH] Default. Increased as needed.
firstdrawseg = drawsegs = (drawseg_t *)M_Malloc (MaxDrawSegs * sizeof(drawseg_t));
}
FirstInterestingDrawseg = 0;
InterestingDrawsegs.Clear ();
ds_p = drawsegs;
}
//
// ClipWallSegment
// Clips the given range of columns
// and includes it in the new clip list.
//
//
// 1/11/98 killough: Since a type "short" is sufficient, we
// should use it, since smaller arrays fit better in cache.
//
struct cliprange_t
{
short first, last; // killough
};
// newend is one past the last valid seg
static cliprange_t *newend;
static cliprange_t solidsegs[MAXWIDTH/2+2];
//========================================================================== //==========================================================================
// //
// R_ClipWallSegment // R_ClipWallSegment
@ -285,21 +238,6 @@ bool R_CheckClipWallSegment (int first, int last)
return false; return false;
} }
//
// R_ClearClipSegs
//
void R_ClearClipSegs (short left, short right)
{
solidsegs[0].first = -0x7fff; // new short limit -- killough
solidsegs[0].last = left;
solidsegs[1].first = right;
solidsegs[1].last = 0x7fff; // new short limit -- killough
newend = solidsegs+2;
}
// //
// killough 3/7/98: Hack floor/ceiling heights for deep water etc. // killough 3/7/98: Hack floor/ceiling heights for deep water etc.
// //

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@ -67,56 +67,17 @@ enum
FAKED_AboveCeiling FAKED_AboveCeiling
}; };
struct drawseg_t
{
seg_t* curline;
float light, lightstep;
float iscale, iscalestep;
short x1, x2; // Same as sx1 and sx2, but clipped to the drawseg
short sx1, sx2; // left, right of parent seg on screen
float sz1, sz2; // z for left, right of parent seg on screen
float siz1, siz2; // 1/z for left, right of parent seg on screen
float cx, cy, cdx, cdy;
float yscale;
BYTE silhouette; // 0=none, 1=bottom, 2=top, 3=both
BYTE bFogBoundary;
BYTE bFakeBoundary; // for fake walls
int shade;
// Pointers to lists for sprite clipping,
// all three adjusted so [x1] is first value.
ptrdiff_t sprtopclip; // type short
ptrdiff_t sprbottomclip; // type short
ptrdiff_t maskedtexturecol; // type short
ptrdiff_t swall; // type float
int fake; // ident fake drawseg, don't draw and clip sprites
// backups
ptrdiff_t bkup; // sprtopclip backup, for mid and fake textures
FWallTmapVals tmapvals;
int CurrentPortalUniq; // [ZZ] to identify the portal that this drawseg is in. used for sprite clipping.
};
extern seg_t* curline; extern seg_t* curline;
extern side_t* sidedef; extern side_t* sidedef;
extern line_t* linedef; extern line_t* linedef;
extern sector_t* frontsector; extern sector_t* frontsector;
extern sector_t* backsector; extern sector_t* backsector;
extern drawseg_t *drawsegs;
extern drawseg_t *firstdrawseg;
extern drawseg_t* ds_p;
extern TArray<size_t> InterestingDrawsegs; // drawsegs that have something drawn on them
extern size_t FirstInterestingDrawseg;
extern int WindowLeft, WindowRight; extern int WindowLeft, WindowRight;
extern WORD MirrorFlags; extern WORD MirrorFlags;
typedef void (*drawfunc_t) (int start, int stop); typedef void (*drawfunc_t) (int start, int stop);
// BSP?
void R_ClearClipSegs (short left, short right);
void R_ClearDrawSegs ();
void R_RenderBSPNode (void *node); void R_RenderBSPNode (void *node);
// killough 4/13/98: fake floors/ceilings for deep water / fake ceilings: // killough 4/13/98: fake floors/ceilings for deep water / fake ceilings:

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@ -0,0 +1,40 @@
#include <stdlib.h>
#include "templates.h"
#include "doomdef.h"
#include "m_bbox.h"
#include "i_system.h"
#include "p_lnspec.h"
#include "p_setup.h"
#include "swrenderer/r_main.h"
#include "r_plane.h"
#include "swrenderer/drawers/r_draw.h"
#include "r_things.h"
#include "r_3dfloors.h"
#include "a_sharedglobal.h"
#include "g_level.h"
#include "p_effect.h"
#include "doomstat.h"
#include "r_state.h"
#include "r_bsp.h"
#include "r_segs.h"
#include "v_palette.h"
#include "r_sky.h"
#include "po_man.h"
#include "r_data/colormaps.h"
#include "r_clip_segment.h"
namespace swrenderer
{
cliprange_t *newend;
cliprange_t solidsegs[MAXWIDTH/2+2];
void R_ClearClipSegs(short left, short right)
{
solidsegs[0].first = -0x7fff;
solidsegs[0].last = left;
solidsegs[1].first = right;
solidsegs[1].last = 0x7fff;
newend = solidsegs+2;
}
}

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@ -0,0 +1,16 @@
#pragma once
namespace swrenderer
{
struct cliprange_t
{
short first, last;
};
// newend is one past the last valid seg
extern cliprange_t *newend;
extern cliprange_t solidsegs[MAXWIDTH/2+2];
void R_ClearClipSegs(short left, short right);
}

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@ -0,0 +1,49 @@
#include <stdlib.h>
#include "templates.h"
#include "doomdef.h"
#include "m_bbox.h"
#include "i_system.h"
#include "p_lnspec.h"
#include "p_setup.h"
#include "swrenderer/r_main.h"
#include "r_plane.h"
#include "swrenderer/drawers/r_draw.h"
#include "r_things.h"
#include "r_3dfloors.h"
#include "a_sharedglobal.h"
#include "g_level.h"
#include "p_effect.h"
#include "doomstat.h"
#include "r_state.h"
#include "r_bsp.h"
#include "r_segs.h"
#include "v_palette.h"
#include "r_sky.h"
#include "po_man.h"
#include "r_data/colormaps.h"
#include "r_draw_segment.h"
namespace swrenderer
{
size_t MaxDrawSegs;
drawseg_t *drawsegs;
drawseg_t *firstdrawseg;
drawseg_t *ds_p;
size_t FirstInterestingDrawseg;
TArray<size_t> InterestingDrawsegs;
void R_ClearDrawSegs()
{
if (drawsegs == NULL)
{
MaxDrawSegs = 256; // [RH] Default. Increased as needed.
firstdrawseg = drawsegs = (drawseg_t *)M_Malloc (MaxDrawSegs * sizeof(drawseg_t));
}
FirstInterestingDrawseg = 0;
InterestingDrawsegs.Clear ();
ds_p = drawsegs;
}
}

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@ -0,0 +1,43 @@
#pragma once
namespace swrenderer
{
struct drawseg_t
{
seg_t *curline;
float light, lightstep;
float iscale, iscalestep;
short x1, x2; // Same as sx1 and sx2, but clipped to the drawseg
short sx1, sx2; // left, right of parent seg on screen
float sz1, sz2; // z for left, right of parent seg on screen
float siz1, siz2; // 1/z for left, right of parent seg on screen
float cx, cy, cdx, cdy;
float yscale;
uint8_t silhouette; // 0=none, 1=bottom, 2=top, 3=both
uint8_t bFogBoundary;
uint8_t bFakeBoundary; // for fake walls
int shade;
// Pointers to lists for sprite clipping, all three adjusted so [x1] is first value.
ptrdiff_t sprtopclip; // type short
ptrdiff_t sprbottomclip; // type short
ptrdiff_t maskedtexturecol; // type short
ptrdiff_t swall; // type float
ptrdiff_t bkup; // sprtopclip backup, for mid and fake textures
FWallTmapVals tmapvals;
int fake; // ident fake drawseg, don't draw and clip sprites backups
int CurrentPortalUniq; // [ZZ] to identify the portal that this drawseg is in. used for sprite clipping.
};
extern drawseg_t *drawsegs;
extern drawseg_t *firstdrawseg;
extern drawseg_t *ds_p;
extern TArray<size_t> InterestingDrawsegs; // drawsegs that have something drawn on them
extern size_t FirstInterestingDrawseg;
void R_ClearDrawSegs();
}

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@ -62,6 +62,9 @@
#include "swrenderer/drawers/r_draw_rgba.h" #include "swrenderer/drawers/r_draw_rgba.h"
#include "gl/dynlights/gl_dynlight.h" #include "gl/dynlights/gl_dynlight.h"
#include "r_walldraw.h" #include "r_walldraw.h"
#include "r_clip_segment.h"
#include "r_draw_segment.h"
#include "r_portal_segment.h"
#ifdef _MSC_VER #ifdef _MSC_VER
#pragma warning(disable:4244) #pragma warning(disable:4244)

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@ -0,0 +1,34 @@
#include <stdlib.h>
#include "templates.h"
#include "doomdef.h"
#include "m_bbox.h"
#include "i_system.h"
#include "p_lnspec.h"
#include "p_setup.h"
#include "swrenderer/r_main.h"
#include "r_plane.h"
#include "swrenderer/drawers/r_draw.h"
#include "r_things.h"
#include "r_3dfloors.h"
#include "a_sharedglobal.h"
#include "g_level.h"
#include "p_effect.h"
#include "doomstat.h"
#include "r_state.h"
#include "r_bsp.h"
#include "r_segs.h"
#include "v_palette.h"
#include "r_sky.h"
#include "po_man.h"
#include "r_data/colormaps.h"
#include "r_portal_segment.h"
namespace swrenderer
{
PortalDrawseg *CurrentPortal = nullptr;
int CurrentPortalUniq = 0;
bool CurrentPortalInSkybox = false;
TArray<PortalDrawseg> WallPortals(1000); // note: this array needs to go away as reallocation can cause crashes.
}

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@ -0,0 +1,26 @@
#pragma once
namespace swrenderer
{
/* portal structure, this is used in r_ code in order to store drawsegs with portals (and mirrors) */
struct PortalDrawseg
{
line_t* src; // source line (the one drawn) this doesn't change over render loops
line_t* dst; // destination line (the one that the portal is linked with, equals 'src' for mirrors)
int x1; // drawseg x1
int x2; // drawseg x2
int len;
TArray<short> ceilingclip;
TArray<short> floorclip;
bool mirror; // true if this is a mirror (src should equal dst)
};
extern PortalDrawseg* CurrentPortal;
extern int CurrentPortalUniq;
extern bool CurrentPortalInSkybox;
extern TArray<PortalDrawseg> WallPortals;
}

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@ -49,6 +49,8 @@
#include "v_palette.h" #include "v_palette.h"
#include "r_data/colormaps.h" #include "r_data/colormaps.h"
#include "r_walldraw.h" #include "r_walldraw.h"
#include "r_draw_segment.h"
#include "r_portal_segment.h"
#define WALLYREPEAT 8 #define WALLYREPEAT 8
@ -69,9 +71,6 @@ namespace swrenderer
extern double globaluclip, globaldclip; extern double globaluclip, globaldclip;
PortalDrawseg* CurrentPortal = NULL;
int CurrentPortalUniq = 0;
bool CurrentPortalInSkybox = false;
// OPTIMIZE: closed two sided lines as single sided // OPTIMIZE: closed two sided lines as single sided

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@ -57,27 +57,6 @@ extern float rw_lightstep;
extern float rw_lightleft; extern float rw_lightleft;
extern fixed_t rw_offset; extern fixed_t rw_offset;
/* portal structure, this is used in r_ code in order to store drawsegs with portals (and mirrors) */
struct PortalDrawseg
{
line_t* src; // source line (the one drawn) this doesn't change over render loops
line_t* dst; // destination line (the one that the portal is linked with, equals 'src' for mirrors)
int x1; // drawseg x1
int x2; // drawseg x2
int len;
TArray<short> ceilingclip;
TArray<short> floorclip;
bool mirror; // true if this is a mirror (src should equal dst)
};
extern PortalDrawseg* CurrentPortal;
extern int CurrentPortalUniq;
extern bool CurrentPortalInSkybox;
extern TArray<PortalDrawseg> WallPortals;
} }
#endif #endif

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@ -68,6 +68,8 @@
#include "p_local.h" #include "p_local.h"
#include "p_maputl.h" #include "p_maputl.h"
#include "r_voxel.h" #include "r_voxel.h"
#include "r_draw_segment.h"
#include "r_portal_segment.h"
EXTERN_CVAR(Bool, st_scale) EXTERN_CVAR(Bool, st_scale)
EXTERN_CVAR(Bool, r_shadercolormaps) EXTERN_CVAR(Bool, r_shadercolormaps)

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@ -45,6 +45,7 @@
#include "gl/dynlights/gl_dynlight.h" #include "gl/dynlights/gl_dynlight.h"
#include "swrenderer/drawers/r_drawers.h" #include "swrenderer/drawers/r_drawers.h"
#include "r_walldraw.h" #include "r_walldraw.h"
#include "r_draw_segment.h"
namespace swrenderer namespace swrenderer
{ {