Draw player setup cursor equivalently to options menu cursors

- Explicitly size and position the text cursor in
  FListMenuItem::DrawSelector() the same way that the options menu does it
  using M_DrawConText(): By sizing it to a scaled 8x8 cell.
This commit is contained in:
Randy Heit 2014-12-26 19:22:09 -06:00
parent 84afd2252f
commit 1aa00f1b0e
1 changed files with 6 additions and 1 deletions

View File

@ -300,7 +300,12 @@ void FListMenuItem::DrawSelector(int xofs, int yofs, FTextureID tex)
if ((DMenu::MenuTime%8) < 6)
{
screen->DrawText(ConFont, OptionSettings.mFontColorSelection,
mXpos + xofs, mYpos + yofs, "\xd", DTA_Clean, true, TAG_DONE);
(mXpos + xofs - 160) * CleanXfac + screen->GetWidth() / 2,
(mYpos + yofs - 100) * CleanYfac + screen->GetHeight() / 2,
"\xd",
DTA_CellX, 8 * CleanXfac,
DTA_CellY, 8 * CleanYfac,
TAG_DONE);
}
}
else