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- fixed: Levels could be exited multiple times, triggering special exit actions for each one.
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@ -533,6 +533,10 @@ void G_ChangeLevel(const char *levelname, int position, int flags, int nextSkill
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Printf (TEXTCOLOR_RED "Unloading scripts cannot exit the level again.\n");
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return;
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}
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if (gameaction == ga_completed) // do not exit multiple times.
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{
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return;
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}
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if (levelname == NULL || *levelname == 0)
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{
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