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- Moved the IF_ADDITIVETIME check earlier in APowerup::HandlePickup so
that additive time powerups can be activated before the existing power has entered its blink threshold. SVN r1724 (trunk)
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720747baef
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2 changed files with 13 additions and 8 deletions
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@ -1,4 +1,7 @@
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July 16, 2009
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July 16, 2009
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- Moved the IF_ADDITIVETIME check earlier in APowerup::HandlePickup so
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that additive time powerups can be activated before the existing
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power has entered its blink threshold.
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- Added a "BlueMap" for powerup colors.
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- Added a "BlueMap" for powerup colors.
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- Added a NULL screen check when detaching HUD messages.
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- Added a NULL screen check when detaching HUD messages.
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- Added HotWax's A_SetArg.
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- Added HotWax's A_SetArg.
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@ -278,19 +278,21 @@ bool APowerup::HandlePickup (AInventory *item)
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power->ItemFlags |= IF_PICKUPGOOD;
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power->ItemFlags |= IF_PICKUPGOOD;
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return true;
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return true;
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}
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}
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// If it's not blinking yet, you can't replenish the power unless the
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// Color gets transferred if the new item has an effect.
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// powerup is required to be picked up.
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if (EffectTics > BLINKTHRESHOLD && !(power->ItemFlags & IF_ALWAYSPICKUP))
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// Increase the effect's duration.
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{
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return true;
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}
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// Only increase the EffectTics, not decrease it.
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// Color also gets transferred only when the new item has an effect.
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if (power->ItemFlags & IF_ADDITIVETIME)
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if (power->ItemFlags & IF_ADDITIVETIME)
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{
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{
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EffectTics += power->EffectTics;
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EffectTics += power->EffectTics;
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BlendColor = power->BlendColor;
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BlendColor = power->BlendColor;
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}
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}
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// If it's not blinking yet, you can't replenish the power unless the
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// powerup is required to be picked up.
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else if (EffectTics > BLINKTHRESHOLD && !(power->ItemFlags & IF_ALWAYSPICKUP))
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{
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return true;
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}
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// Reset the effect duration.
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else if (power->EffectTics > EffectTics)
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else if (power->EffectTics > EffectTics)
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{
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{
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EffectTics = power->EffectTics;
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EffectTics = power->EffectTics;
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