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- Restored the previous level flag values to avoid needlessly breaking some
savegames at this point in time. - Fixed: R_ClearPlanes() did not clear skybox planes for a full clear. - Streamlined zip file loading by delaying the processing of the local file header until it is actually needed. SVN r247 (trunk)
This commit is contained in:
parent
2e02a4fa36
commit
18af8a57cf
5 changed files with 65 additions and 26 deletions
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@ -1,3 +1,10 @@
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July 11, 2006
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- Restored the previous level flag values to avoid needlessly breaking some
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savegames at this point in time.
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- Fixed: R_ClearPlanes() did not clear skybox planes for a full clear.
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- Streamlined zip file loading by delaying the processing of the local file
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header until it is actually needed.
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July 11, 2006 (Changes by Graf Zahl)
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- Changed the additive scrollers option into a compatibility flag so that it can
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be changed from the menu.
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@ -93,19 +93,19 @@
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#define LEVEL_LAXMONSTERACTIVATION UCONST64(0x400000000) // Monsters can open doors depending on the door speed
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#define LEVEL_LAXACTIVATIONMAPINFO UCONST64(0x800000000) // LEVEL_LAXMONSTERACTIVATION is not a default.
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#define LEVEL_CAVERNS_OF_DARKNESS UCONST64(0x1000000000) // to translate the special sector types of CoD.
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#define LEVEL_CAVERNS_OF_DARKNESS UCONST64(0x2000000000) // to translate the special sector types of CoD.
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#define LEVEL_KEEPFULLINVENTORY UCONST64(0x2000000000) // doesn't reduce the amount of inventory items to 1
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#define LEVEL_KEEPFULLINVENTORY UCONST64(0x4000000000) // doesn't reduce the amount of inventory items to 1
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#define LEVEL_MUSICDEFINED UCONST64(0x4000000000) // a marker to disable the $map command in SNDINFO for this map
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#define LEVEL_MONSTERFALLINGDAMAGE UCONST64(0x8000000000)
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#define LEVEL_CLIPMIDTEX UCONST64(0x10000000000)
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#define LEVEL_WRAPMIDTEX UCONST64(0x20000000000)
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#define LEVEL_MUSICDEFINED UCONST64(0x8000000000) // a marker to disable the $map command in SNDINFO for this map
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#define LEVEL_MONSTERFALLINGDAMAGE UCONST64(0x10000000000)
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#define LEVEL_CLIPMIDTEX UCONST64(0x20000000000)
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#define LEVEL_WRAPMIDTEX UCONST64(0x40000000000)
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#define LEVEL_CROUCH_NO UCONST64(0x40000000000)
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#define LEVEL_CROUCH_YES UCONST64(0x80000000000)
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#define LEVEL_CROUCH_NO UCONST64(0x80000000000)
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#define LEVEL_CROUCH_YES UCONST64(0x100000000000)
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#define LEVEL_PAUSE_MUSIC_IN_MENUS UCONST64(0x100000000000)
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#define LEVEL_PAUSE_MUSIC_IN_MENUS UCONST64(0x200000000000)
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struct acsdefered_s;
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@ -456,9 +456,10 @@ extern int ConBottom;
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void R_ClearPlanes (bool fullclear)
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{
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int i;
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for (i = 0; i < MAXVISPLANES; i++) // new code -- killough
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int i, max;
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max = fullclear ? MAXVISPLANES : MAXVISPLANES-1;
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for (i = 0; i <= max; i++) // new code -- killough
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for (*freehead = visplanes[i], visplanes[i] = NULL; *freehead; )
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freehead = &(*freehead)->next;
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@ -1031,6 +1031,7 @@ void R_RenderSegLoop ()
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short bottom = floorclip[x];
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if (top < bottom)
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{
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assert (bottom <= viewheight);
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floorplane->top[x] = top;
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floorplane->bottom[x] = bottom;
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}
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@ -96,10 +96,10 @@ struct FWadCollection::LumpRecord
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enum
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{
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LUMPF_BLOODCRYPT = 1, // Lump uses Blood-style encryption
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LUMPF_COMPRESSED = 2, // Zip-compressed
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LUMPF_ZIPFILE = 4, // Inside a Zip file - used to enforce use of special directories insize Zips
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LUMPF_BLOODCRYPT = 1, // Lump uses Blood-style encryption
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LUMPF_COMPRESSED = 2, // Zip-compressed
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LUMPF_ZIPFILE = 4, // Inside a Zip file - used to enforce use of special directories insize Zips
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LUMPF_NEEDFILESTART = 8, // Still need to process local file header to find file start inside a zip
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};
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class FWadCollection::WadFileRecord : public FileReader
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@ -535,7 +535,6 @@ void FWadCollection::AddFile (const char *filename, const char * data, int lengt
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FZipFileInfo * zip_fh = (FZipFileInfo*)dirptr;
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char name[256];
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char base[256];
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FZipLocalHeader localHeader;
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int len = LittleShort(zip_fh->wFileNameSize);
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strncpy(name, dirptr + sizeof(FZipFileInfo), MIN<int>(len, 255));
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@ -592,7 +591,6 @@ void FWadCollection::AddFile (const char *filename, const char * data, int lengt
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uppercopy(lump_p->name, base);
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lump_p->name[8] = 0;
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lump_p->fullname = copystring(name);
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lump_p->position = LittleLong(zip_fh->dwFileOffset) + sizeof(FZipLocalHeader) + LittleShort(zip_fh->wFileNameSize);
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lump_p->size = zip_fh->dwSize;
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// Map some directories to WAD namespaces.
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@ -637,13 +635,9 @@ void FWadCollection::AddFile (const char *filename, const char * data, int lengt
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}
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}
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// Now it gets ugly: We must retrieve the actual offset where the data begins.
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// Thanks to some bad file format design this has to do some additional steps.
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// Read the local file header, which contains the correct extra field size (Info-ZIP!).
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wadinfo->Seek(LittleLong(zip_fh->dwFileOffset), SEEK_SET);
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wadinfo->Read(&localHeader, sizeof(localHeader));
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lump_p->position += LittleShort(localHeader.wExtraSize);
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// The start of the file will be determined the first time it is accessed.
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lump_p->flags |= LUMPF_NEEDFILESTART;
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lump_p->position = LittleLong(zip_fh->dwFileOffset);
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lump_p++;
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}
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// Resize the lump record array to its actual size
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@ -1663,7 +1657,26 @@ FWadLump FWadCollection::OpenLumpNum (int lump)
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l = &LumpInfo[lump];
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wad = Wads[l->wadnum];
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wad->Seek (l->position, SEEK_SET);
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if (l->flags & LUMPF_NEEDFILESTART)
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{
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// This file is inside a zip and has not been opened before.
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// Position points to the start of the local file header, which we must
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// read and skip so that we can get to the actual file data.
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FZipLocalHeader localHeader;
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int skiplen;
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wad->Seek (l->position, SEEK_SET);
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wad->Read (&localHeader, sizeof(localHeader));
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skiplen = LittleShort(localHeader.wFileNameSize) + LittleShort(localHeader.wExtraSize);
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l->position += sizeof(localHeader) + skiplen;
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wad->Seek (skiplen, SEEK_CUR);
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l->flags &= ~LUMPF_NEEDFILESTART;
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}
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else
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{
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wad->Seek (l->position, SEEK_SET);
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}
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if (l->flags & LUMPF_COMPRESSED)
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{
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@ -1713,6 +1726,23 @@ FWadLump *FWadCollection::ReopenLumpNum (int lump)
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l = &LumpInfo[lump];
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wad = Wads[l->wadnum];
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if (l->flags & LUMPF_NEEDFILESTART)
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{
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// This file is inside a zip and has not been opened before.
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// Position points to the start of the local file header, which we must
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// read and skip so that we can get to the actual file data.
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FZipLocalHeader localHeader;
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int skiplen;
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int address;
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address = wad->Tell();
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wad->Seek (l->position, SEEK_SET);
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wad->Read (&localHeader, sizeof(localHeader));
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skiplen = LittleShort(localHeader.wFileNameSize) + LittleShort(localHeader.wExtraSize);
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l->position += sizeof(localHeader) + skiplen;
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l->flags &= ~LUMPF_NEEDFILESTART;
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wad->Seek (address, SEEK_SET);
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}
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if (l->flags & LUMPF_COMPRESSED)
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{
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