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- fixed: Inventory items that have been modified with Dehacked to be monsters should not be killed by P_Massacre when being owned.
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3 changed files with 16 additions and 1 deletions
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@ -807,7 +807,7 @@ public:
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void ObtainInventory (AActor *other);
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// Die. Now.
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bool Massacre ();
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virtual bool Massacre ();
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// Transforms the actor into a finely-ground paste
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virtual bool Grind(bool items);
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@ -147,6 +147,20 @@ void AInventory::Serialize(FSerializer &arc)
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("droptime", DropTime, def->DropTime);
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}
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//===========================================================================
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//
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// AInventory :: Massacre
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//
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// This is a countermeasure for Dehacked modifications mainly.
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//
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//===========================================================================
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bool AInventory::Massacre()
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{
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if (Owner == nullptr) return Super::Massacre();
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return false;
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}
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//===========================================================================
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//
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// AInventory :: MarkPrecacheSounds
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@ -75,6 +75,7 @@ public:
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virtual void MarkPrecacheSounds() const override;
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virtual void OnDestroy() override;
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virtual void Tick() override;
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virtual bool Massacre() override;
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virtual bool Grind(bool items) override;
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bool CallTryPickup(AActor *toucher, AActor **toucher_return = NULL); // Wrapper for script function.
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