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- fixed floor clipping of sprites.
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@ -711,7 +711,7 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
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x = thingpos.X;
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z = thingpos.Z;
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y = thingpos.Y;
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if (spritetype == RF_FLATSPRITE) z -= thing->Floorclip;
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if (spritetype != RF_FLATSPRITE) z -= thing->Floorclip;
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// [RH] Make floatbobbing a renderer-only effect.
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if (thing->flags2 & MF2_FLOATBOB)
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