mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-30 16:00:55 +00:00
- setup Harmony localization.
This also includes Blzut3's DECORATE version of the Harmony actors and disables the Dehacked patch, which was necessary to define a working set of dynamic lights and fix a few minor errors with the original.
This commit is contained in:
parent
56d03c8223
commit
17ce621e1f
270 changed files with 3163 additions and 73 deletions
78
wadsrc_extra/static/credits/harmmod.txt
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78
wadsrc_extra/static/credits/harmmod.txt
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@ -0,0 +1,78 @@
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===========================================================================
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Advanced engine needed : ZDoom
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Primary purpose : No levels included
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===========================================================================
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Title : Harmony Mod Base
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Filename : harmmod.pk3
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Release date : December 11th, 2009
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Author : Blzut3
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Email Address : Blzut3@zoominternet.net
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Description : Base file for use in creating mods for Harmony
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1.1 or later.
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When Harmony 1.0 was release I had trouble
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running it on Linux. My solution was to
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translate the DeHackEd patches into modern lumps,
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which allowed me to play the game. I submitted
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the lumps to t.v., but he didn't want them since
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he hasn't learn to use the new formats yet.
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In any case I feel that the lump can still be
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useful for anyone who may want to create a mod
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for Harmony (particularly more elaborate ones).
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In addition I didn't my effort to go to waste.
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There is one difference in my patch that I recall
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is that the hand grenades do not have autoaim,
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but this can easily be reverted.
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As of Harmony 1.1, this also fixes a bug where the
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icons on the fullscreen hud are not properly scaled.
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Additional Credits to : Rabotik (aka t.v.)
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===========================================================================
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* What is included *
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New levels : None
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Sounds : No
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Music : No
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Graphics : No
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Dehacked/BEX Patch : No
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Demos : No
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Other : Decorate, etc
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* Play Information *
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Game : Harmony
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Single Player : No
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Cooperative 2-4 Player : No
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Deathmatch 2-4 Player : No
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Other game styles : None
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Difficulty Settings : Not implemented
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* Construction *
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Base : Modified
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Build Time : 2 Days
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Editor(s) used : KWrite, 7-Zip, WHackEd
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Known Bugs : None
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* Copyright / Permissions *
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Authors MAY use the contents of this file as a base for modification or
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reuse. Permissions have been obtained from original authors for any of
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their resources modified or included in this file.
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You MAY distribute this file, provided you include this text file, with no
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modifications. You may distribute this file in any electronic format (BBS,
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Diskette, CD, etc) as long as you include this file intact. I have
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received permission from the original authors of any modified or included
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content in this file to allow further distribution.
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* Where to get the file that this text file describes *
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The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
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@ -15,10 +15,9 @@ gameinfo
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// Edited MAPINFO for localization:
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// Literal map names have been replaced with labels.
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// Titlepatches have been disabled to allow using the font.
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map MAP01 lookup "TXT_HACXMAP01"
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{
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//titlepatch = CWILV00
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titlepatch = CWILV00
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next = MAP02
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secretnext = MAP02
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sky1 = SKY1, 0
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@ -29,7 +28,7 @@ map MAP01 lookup "TXT_HACXMAP01"
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map MAP02 lookup "TXT_HACXMAP02"
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{
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//titlepatch = CWILV01
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titlepatch = CWILV01
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next = MAP03
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secretnext = MAP03
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sky1 = SKY1, 0
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@ -40,7 +39,7 @@ map MAP02 lookup "TXT_HACXMAP02"
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map MAP03 lookup "TXT_HACXMAP03"
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{
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//titlepatch = CWILV02
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titlepatch = CWILV02
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next = MAP04
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secretnext = MAP04
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sky1 = SKY1, 0
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@ -51,7 +50,7 @@ map MAP03 lookup "TXT_HACXMAP03"
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map MAP04 lookup "TXT_HACXMAP04"
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{
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//titlepatch = CWILV03
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titlepatch = CWILV03
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next = MAP05
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secretnext = MAP05
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sky1 = SKY1, 0
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@ -62,7 +61,7 @@ map MAP04 lookup "TXT_HACXMAP04"
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map MAP05 lookup "TXT_HACXMAP05"
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{
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//titlepatch = CWILV04
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titlepatch = CWILV04
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next = MAP06
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secretnext = MAP06
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sky1 = SKY3, 0
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@ -73,7 +72,7 @@ map MAP05 lookup "TXT_HACXMAP05"
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map MAP06 lookup "TXT_HACXMAP06"
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{
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//titlepatch = CWILV05
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titlepatch = CWILV05
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next = MAP07
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secretnext = MAP07
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sky1 = SKY1, 0
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@ -84,7 +83,7 @@ map MAP06 lookup "TXT_HACXMAP06"
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map MAP07 lookup "TXT_HACXMAP07"
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{
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//titlepatch = CWILV06
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titlepatch = CWILV06
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next = MAP08
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secretnext = MAP08
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sky1 = SKY1, 0
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@ -95,7 +94,7 @@ map MAP07 lookup "TXT_HACXMAP07"
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map MAP08 lookup "TXT_HACXMAP08"
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{
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//titlepatch = CWILV07
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titlepatch = CWILV07
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next = MAP09
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secretnext = MAP09
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sky1 = SKY1, 0
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@ -107,7 +106,7 @@ map MAP08 lookup "TXT_HACXMAP08"
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map MAP09 lookup "TXT_HACXMAP09"
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{
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//titlepatch = CWILV08
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titlepatch = CWILV08
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next = MAP10
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secretnext = MAP10
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sky1 = SKY1, 0
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@ -118,7 +117,7 @@ map MAP09 lookup "TXT_HACXMAP09"
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map MAP10 lookup "TXT_HACXMAP10"
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{
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//titlepatch = CWILV09
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titlepatch = CWILV09
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next = MAP11
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secretnext = MAP11
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sky1 = SKY3, 0
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@ -129,7 +128,7 @@ map MAP10 lookup "TXT_HACXMAP10"
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map MAP11 lookup "TXT_HACXMAP11"
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{
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//titlepatch = CWILV10
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titlepatch = CWILV10
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next = MAP12
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secretnext = MAP12
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sky1 = SKY2, 0
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@ -140,7 +139,7 @@ map MAP11 lookup "TXT_HACXMAP11"
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map MAP12 lookup "TXT_HACXMAP12"
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{
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//titlepatch = CWILV11
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titlepatch = CWILV11
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next = MAP13
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secretnext = MAP13
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sky1 = SKY2, 0
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@ -151,7 +150,7 @@ map MAP12 lookup "TXT_HACXMAP12"
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map MAP13 lookup "TXT_HACXMAP13"
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{
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//titlepatch = CWILV12
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titlepatch = CWILV12
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next = MAP14
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secretnext = MAP14
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sky1 = SKY2, 0
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@ -162,7 +161,7 @@ map MAP13 lookup "TXT_HACXMAP13"
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map MAP14 lookup "TXT_HACXMAP14"
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{
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//titlepatch = CWILV13
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titlepatch = CWILV13
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next = MAP15
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secretnext = MAP15
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sky1 = SKY2, 0
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@ -173,7 +172,7 @@ map MAP14 lookup "TXT_HACXMAP14"
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map MAP15 lookup "TXT_HACXMAP15"
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{
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//titlepatch = CWILV14
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titlepatch = CWILV14
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next = MAP16
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secretnext = MAP31
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sky1 = SKY3, 0
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@ -184,7 +183,7 @@ map MAP15 lookup "TXT_HACXMAP15"
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map MAP16 lookup "TXT_HACXMAP16"
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{
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//titlepatch = CWILV15
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titlepatch = CWILV15
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next = MAP17
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secretnext = MAP17
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sky1 = SKY1, 0
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@ -195,7 +194,7 @@ map MAP16 lookup "TXT_HACXMAP16"
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map MAP17 lookup "TXT_HACXMAP17"
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{
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//titlepatch = CWILV16
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titlepatch = CWILV16
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next = MAP18
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secretnext = MAP18
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sky1 = SKY1, 0
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@ -206,7 +205,7 @@ map MAP17 lookup "TXT_HACXMAP17"
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map MAP18 lookup "TXT_HACXMAP18"
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{
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//titlepatch = CWILV17
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titlepatch = CWILV17
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next = MAP19
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secretnext = MAP19
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sky1 = SKY1, 0
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@ -217,7 +216,7 @@ map MAP18 lookup "TXT_HACXMAP18"
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map MAP19 lookup "TXT_HACXMAP19"
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{
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//titlepatch = CWILV18
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titlepatch = CWILV18
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next = MAP20
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secretnext = MAP20
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sky1 = SKY1, 0
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@ -228,7 +227,7 @@ map MAP19 lookup "TXT_HACXMAP19"
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map MAP20 lookup "TXT_HACXMAP20"
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{
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//titlepatch = CWILV19
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titlepatch = CWILV19
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next = EndGame1
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secretnext = EndGame1
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sky1 = SKY3, 0
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@ -239,7 +238,7 @@ map MAP20 lookup "TXT_HACXMAP20"
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map MAP31 lookup "TXT_HACXMAP31"
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{
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//titlepatch = CWILV30
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titlepatch = CWILV30
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next = MAP16
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secretnext = MAP16
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sky1 = SKY3, 0
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62
wadsrc_extra/static/filter/harmony/after_iwad/textures.txt
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62
wadsrc_extra/static/filter/harmony/after_iwad/textures.txt
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graphic "AMMOICON", 113, 69
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{
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xscale 6
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yscale 6
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patch "AMMOA0", 0, 0
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{
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}
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}
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graphic "SBOXICON", 98, 62
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{
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xscale 5
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yscale 5
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patch "SBOXA0", 0, 0
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{
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}
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}
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graphic "ROCKICON", 31, 31
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{
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xscale 2
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yscale 2
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patch "ROCKA0", 0, 0
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{
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}
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}
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graphic "CELPICON", 72, 74
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{
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xscale 4
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yscale 4
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patch "CELPA0", 0, 0
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{
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}
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}
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graphic "MEDIA0", 109, 62
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{
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xscale 3
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yscale 3
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patch "MEDIA0", 0, 0
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{
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}
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}
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graphic "ARM1A0", 70, 70
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{
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xscale 3
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yscale 3
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patch "ARM1A0", 0, 0
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{
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}
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}
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graphic "ARM2A0", 81, 78
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{
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xscale 3
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yscale 3
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patch "ARM2A0", 0, 0
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{
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}
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}
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1
wadsrc_extra/static/filter/harmony/althudcf.txt
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1
wadsrc_extra/static/filter/harmony/althudcf.txt
Normal file
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@ -0,0 +1 @@
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TimeBombWeapon ""
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396
wadsrc_extra/static/filter/harmony/decaldef.txt
Normal file
396
wadsrc_extra/static/filter/harmony/decaldef.txt
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@ -0,0 +1,396 @@
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/***** Animators ***********************************************************/
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fader GoAway
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{
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DecayStart 0.5
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DecayTime 1.0
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}
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fader GoAway2
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{
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DecayStart 1.0
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DecayTime 3.0
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}
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colorchanger ToBlack
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{
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FadeStart 0.5
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FadeTime 1.0
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}
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stretcher BloodStretcher
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{
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StretchTime 35
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GoalY 2.0
|
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}
|
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|
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slider BloodSlider
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{
|
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SlideTime 35
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DistY -5
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}
|
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|
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combiner BloodSmearer
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{
|
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BloodStretcher
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BloodSlider
|
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}
|
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|
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/***** Bullet Chips *****/
|
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|
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decal BulletChip1
|
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{
|
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pic CHIP1
|
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translucent 0.85
|
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x-scale 0.5
|
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y-scale 0.5
|
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randomflipx
|
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randomflipy
|
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}
|
||||
|
||||
decal BulletChip2
|
||||
{
|
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pic CHIP2
|
||||
translucent 0.85
|
||||
x-scale 0.5
|
||||
y-scale 0.5
|
||||
randomflipx
|
||||
randomflipy
|
||||
}
|
||||
|
||||
decal BulletChip3
|
||||
{
|
||||
pic CHIP3
|
||||
translucent 0.85
|
||||
x-scale 0.5
|
||||
y-scale 0.5
|
||||
randomflipx
|
||||
randomflipy
|
||||
}
|
||||
|
||||
decal BulletChip4
|
||||
{
|
||||
}
|
||||
|
||||
decal BulletChip5
|
||||
{
|
||||
}
|
||||
|
||||
decalgroup BulletChip
|
||||
{
|
||||
BulletChip1 1
|
||||
BulletChip2 1
|
||||
BulletChip3 1
|
||||
BulletChip4 0
|
||||
BulletChip5 0
|
||||
}
|
||||
|
||||
/***** Blood Decals ********************************************************/
|
||||
/*
|
||||
* Blood splats just stick to the walls.
|
||||
* Blood smears crawl down walls a bit like in Blood.
|
||||
*
|
||||
* These do not need generators; the engine will create them automatically
|
||||
* when something bleeds. If a blood color is set, the shade color will be ignored,
|
||||
* and the actor's blood color will be used instead.
|
||||
*/
|
||||
decal BloodSplat1
|
||||
{
|
||||
}
|
||||
|
||||
decal BloodSplat2
|
||||
{
|
||||
}
|
||||
|
||||
decal BloodSplat3
|
||||
{
|
||||
}
|
||||
|
||||
decal BloodSplat4
|
||||
{
|
||||
}
|
||||
|
||||
decal BloodSplat5
|
||||
{
|
||||
}
|
||||
|
||||
decal BloodSplat6
|
||||
{
|
||||
}
|
||||
|
||||
decal BloodSplat7
|
||||
{
|
||||
}
|
||||
|
||||
// The smaller blood splats are more common than the big ones.
|
||||
|
||||
decalgroup BloodSplat
|
||||
{
|
||||
BloodSplat1 2
|
||||
BloodSplat2 1
|
||||
BloodSplat3 5
|
||||
BloodSplat4 5
|
||||
BloodSplat5 5
|
||||
BloodSplat6 0
|
||||
BloodSplat7 0
|
||||
}
|
||||
|
||||
decal BloodSmear1
|
||||
{
|
||||
}
|
||||
|
||||
decal BloodSmear2
|
||||
{
|
||||
}
|
||||
|
||||
decalgroup BloodSmear
|
||||
{
|
||||
BloodSmear1 1
|
||||
BloodSmear2 1
|
||||
}
|
||||
|
||||
/***** Rocket Scorches *****************************************************/
|
||||
|
||||
decal Scorch
|
||||
{
|
||||
}
|
||||
|
||||
decal BigScorch
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
/***** Plasma Rifle Scorches ***********************************************/
|
||||
|
||||
decal PlasmaScorchLower1
|
||||
{
|
||||
}
|
||||
|
||||
decal PlasmaScorch1
|
||||
{
|
||||
pic PLSEA0
|
||||
x-scale 0.3
|
||||
y-scale 0.3
|
||||
add 1.0
|
||||
fullbright
|
||||
animator GoAway
|
||||
lowerdecal PlasmaScorchLower1
|
||||
}
|
||||
|
||||
decal PlasmaScorchLower2
|
||||
{
|
||||
}
|
||||
|
||||
decal PlasmaScorch2
|
||||
{
|
||||
pic PLSEA0
|
||||
x-scale 0.3
|
||||
y-scale 0.3
|
||||
add 1.0
|
||||
fullbright
|
||||
animator GoAway
|
||||
lowerdecal PlasmaScorchLower2
|
||||
}
|
||||
|
||||
decalgroup PlasmaScorchLower
|
||||
{
|
||||
PlasmaScorchLower1 1
|
||||
PlasmaScorchLower2 1
|
||||
}
|
||||
|
||||
decalgroup PlasmaScorch
|
||||
{
|
||||
PlasmaScorch1 1
|
||||
PlasmaScorch2 1
|
||||
}
|
||||
|
||||
/***** BFG Scorches ********************************************************/
|
||||
|
||||
decal BFGScorch1
|
||||
{
|
||||
}
|
||||
|
||||
decal BFGScorch2
|
||||
{
|
||||
}
|
||||
|
||||
decalgroup BFGScorch
|
||||
{
|
||||
BFGScorch1 1
|
||||
BFGScorch2 1
|
||||
}
|
||||
|
||||
decal BFGLightning1
|
||||
{
|
||||
}
|
||||
|
||||
decal BFGLightning2
|
||||
{
|
||||
}
|
||||
|
||||
decalgroup BFGLightning
|
||||
{
|
||||
BFGLightning1 1
|
||||
BFGLightning2 1
|
||||
}
|
||||
|
||||
/***** Rail Gun Scorches - contributed by Nigel Rowand *********************/
|
||||
|
||||
decal RailScorchLower1
|
||||
{
|
||||
pic CBALSCR1
|
||||
shade "00 00 00"
|
||||
x-scale 0.2
|
||||
y-scale 0.2
|
||||
randomflipx
|
||||
randomflipy
|
||||
}
|
||||
|
||||
decal RailScorchLower2
|
||||
{
|
||||
pic CBALSCR2
|
||||
shade "00 00 00"
|
||||
x-scale 0.2
|
||||
y-scale 0.2
|
||||
randomflipx
|
||||
randomflipy
|
||||
}
|
||||
|
||||
decalgroup RailScorchLower
|
||||
{
|
||||
RailScorchLower1 1
|
||||
RailScorchLower2 1
|
||||
}
|
||||
|
||||
|
||||
|
||||
decal RailScorch1
|
||||
{
|
||||
pic CBALSCR1
|
||||
shade "00 00 56"
|
||||
fullbright
|
||||
x-scale 0.4
|
||||
y-scale 0.4
|
||||
animator GoAway
|
||||
lowerdecal RailScorchLower
|
||||
}
|
||||
|
||||
decal RailScorch2
|
||||
{
|
||||
pic CBALSCR2
|
||||
shade "00 00 56"
|
||||
fullbright
|
||||
x-scale 0.4
|
||||
y-scale 0.4
|
||||
animator GoAway
|
||||
lowerdecal RailScorchLower
|
||||
}
|
||||
|
||||
decalgroup RailScorch
|
||||
{
|
||||
RailScorch1 1
|
||||
RailScorch2 1
|
||||
}
|
||||
|
||||
/***** Arachnotron Plasma Scorches *****************************************/
|
||||
|
||||
decal ArachScorch1
|
||||
{
|
||||
pic APBXA0
|
||||
x-scale 0.3
|
||||
y-scale 0.3
|
||||
add 1.0
|
||||
animator GoAway
|
||||
lowerdecal PlasmaScorchLower1
|
||||
}
|
||||
|
||||
decal ArachScorch2
|
||||
{
|
||||
pic APBXA0
|
||||
x-scale 0.3
|
||||
y-scale 0.3
|
||||
add 1.0
|
||||
animator GoAway
|
||||
lowerdecal PlasmaScorchLower2
|
||||
}
|
||||
|
||||
decalgroup ArachnotronScorch
|
||||
{
|
||||
ArachScorch1 1
|
||||
ArachScorch2 1
|
||||
}
|
||||
|
||||
/***** Baron of Hell/Hell Knight Scorches **********************************/
|
||||
|
||||
decal BaronScorch1
|
||||
{
|
||||
}
|
||||
|
||||
decal BaronScorch2
|
||||
{
|
||||
}
|
||||
|
||||
decalgroup BaronScorch
|
||||
{
|
||||
BaronScorch1 1
|
||||
BaronScorch2 1
|
||||
}
|
||||
|
||||
/***** Cacodemon Scorches **************************************************/
|
||||
|
||||
decal CacoScorch1
|
||||
{
|
||||
}
|
||||
|
||||
decal CacoScorch2
|
||||
{
|
||||
}
|
||||
|
||||
decalgroup CacoScorch
|
||||
{
|
||||
CacoScorch1 1
|
||||
CacoScorch2 1
|
||||
}
|
||||
|
||||
/***** Doom Imp Scorches ***************************************************/
|
||||
|
||||
decal DImpScorch1
|
||||
{
|
||||
}
|
||||
|
||||
decal DImpScorch2
|
||||
{
|
||||
}
|
||||
|
||||
decalgroup DoomImpScorch
|
||||
{
|
||||
DImpScorch1 1
|
||||
DImpScorch2 1
|
||||
}
|
||||
|
||||
/***** Revenant ************************************************************/
|
||||
|
||||
decal RevenantScorch
|
||||
{
|
||||
}
|
||||
|
||||
/***** Generators **********************************************************/
|
||||
|
||||
generator NeutronGun BulletChip
|
||||
generator Compensator BulletChip
|
||||
generator Minigun BulletChip
|
||||
|
||||
generator HarmonyGrenade PlasmaScorch
|
||||
generator Neutron Scorch
|
||||
generator TimeBomb BFGLightning
|
||||
|
||||
generator Beastling BulletChip
|
||||
generator Follower BulletChip
|
||||
generator Soldier BulletChip
|
||||
generator WalkingPhage2 BulletChip
|
||||
generator Echida BulletChip
|
||||
|
||||
generator PhageNeutron ArachnotronScorch
|
||||
generator GrenadeExplosion CacoScorch
|
||||
generator GuidedChaos RevenantScorch
|
||||
|
1826
wadsrc_extra/static/filter/harmony/decorate.txt
Normal file
1826
wadsrc_extra/static/filter/harmony/decorate.txt
Normal file
File diff suppressed because it is too large
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Reference in a new issue