- fixed: AActor::Howl checked HowlSound for the wrong type.

This commit is contained in:
Christoph Oelckers 2017-03-02 18:40:01 +01:00
parent 8253b91d97
commit 1761da6079
1 changed files with 1 additions and 1 deletions

View File

@ -3508,7 +3508,7 @@ int AActor::GetMissileDamage (int mask, int add)
void AActor::Howl ()
{
FSoundID howl = IntVar(NAME_HowlSound);
FSoundID howl = SoundVar(NAME_HowlSound);
if (!S_IsActorPlayingSomething(this, CHAN_BODY, howl))
{
S_Sound (this, CHAN_BODY, howl, 1, ATTN_NORM);