From 1761da6079522e067388db438fc3418571619ec9 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Thu, 2 Mar 2017 18:40:01 +0100 Subject: [PATCH] - fixed: AActor::Howl checked HowlSound for the wrong type. --- src/p_mobj.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index 99f48a702..1e2559ec5 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -3508,7 +3508,7 @@ int AActor::GetMissileDamage (int mask, int add) void AActor::Howl () { - FSoundID howl = IntVar(NAME_HowlSound); + FSoundID howl = SoundVar(NAME_HowlSound); if (!S_IsActorPlayingSomething(this, CHAN_BODY, howl)) { S_Sound (this, CHAN_BODY, howl, 1, ATTN_NORM);