diff --git a/src/gl/scene/gl_sprite.cpp b/src/gl/scene/gl_sprite.cpp index 52c9f6aa9..2301fc7ba 100644 --- a/src/gl/scene/gl_sprite.cpp +++ b/src/gl/scene/gl_sprite.cpp @@ -329,11 +329,11 @@ void GLSprite::Draw(int pass) { float pitchDegrees = actor->Angles.Pitch.Degrees; mat.Rotate(0, 1, 0, 0); + mat.Rotate(-yawvecY, 0, yawvecX, pitchDegrees); if (drawRollSpriteActor) { mat.Rotate(yawvecX, 0, yawvecY, rollDegrees); } - mat.Rotate(-yawvecY, 0, yawvecX, pitchDegrees); } // [fgsfds] Rotate the sprite about the sight vector (roll) else if (spritetype == RF_WALLSPRITE)