From 1608e11f0dada848728fc980cf431b88017a774e Mon Sep 17 00:00:00 2001 From: Kevin Caccamo Date: Tue, 30 Jan 2018 22:22:57 -0500 Subject: [PATCH] Fix typo that made DepleteAmmo always use Secondary Ammo https://forum.zdoom.org/viewtopic.php?f=2&p=1038209 --- src/g_inventory/a_weapons.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/g_inventory/a_weapons.cpp b/src/g_inventory/a_weapons.cpp index ede528338..a0458ce3e 100644 --- a/src/g_inventory/a_weapons.cpp +++ b/src/g_inventory/a_weapons.cpp @@ -324,7 +324,7 @@ bool AWeapon::DepleteAmmo(bool altFire, bool checkEnough, int ammouse) { IFVIRTUAL(AWeapon, DepleteAmmo) { - VMValue params[] = { (DObject*)this, AltFire, checkEnough, ammouse }; + VMValue params[] = { (DObject*)this, altFire, checkEnough, ammouse }; VMReturn ret; int retval; ret.IntAt(&retval);