mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 23:12:24 +00:00
This commit is contained in:
commit
15d92b346d
1 changed files with 27 additions and 17 deletions
|
@ -109,7 +109,7 @@ void CheckGUICapture()
|
|||
}
|
||||
}
|
||||
|
||||
void CenterCursor()
|
||||
void SetCursorPosition(const NSPoint position)
|
||||
{
|
||||
NSWindow* window = [NSApp keyWindow];
|
||||
if (nil == window)
|
||||
|
@ -118,15 +118,14 @@ void CenterCursor()
|
|||
}
|
||||
|
||||
const NSRect displayRect = [[window screen] frame];
|
||||
const NSRect windowRect = [window frame];
|
||||
const CGPoint centerPoint = CGPointMake(NSMidX(windowRect), displayRect.size.height - NSMidY(windowRect));
|
||||
const CGPoint eventPoint = CGPointMake(position.x, displayRect.size.height - position.y);
|
||||
|
||||
CGEventSourceRef eventSource = CGEventSourceCreate(kCGEventSourceStateCombinedSessionState);
|
||||
|
||||
if (NULL != eventSource)
|
||||
{
|
||||
CGEventRef mouseMoveEvent = CGEventCreateMouseEvent(eventSource,
|
||||
kCGEventMouseMoved, centerPoint, kCGMouseButtonLeft);
|
||||
kCGEventMouseMoved, eventPoint, kCGMouseButtonLeft);
|
||||
|
||||
if (NULL != mouseMoveEvent)
|
||||
{
|
||||
|
@ -141,6 +140,20 @@ void CenterCursor()
|
|||
s_skipMouseMoves = 2;
|
||||
}
|
||||
|
||||
void CenterCursor()
|
||||
{
|
||||
NSWindow* window = [NSApp keyWindow];
|
||||
if (nil == window)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const NSRect displayRect = [[window screen] frame];
|
||||
const NSRect windowRect = [window frame];
|
||||
const NSPoint centerPoint = { NSMidX(windowRect), NSMidY(windowRect) };
|
||||
|
||||
SetCursorPosition(centerPoint);
|
||||
}
|
||||
|
||||
bool IsInGame()
|
||||
{
|
||||
|
@ -227,6 +240,7 @@ void I_ReleaseMouseCapture()
|
|||
void I_SetNativeMouse(bool wantNative)
|
||||
{
|
||||
static bool nativeMouse = true;
|
||||
static NSPoint mouseLocation;
|
||||
|
||||
if (wantNative != nativeMouse)
|
||||
{
|
||||
|
@ -234,6 +248,7 @@ void I_SetNativeMouse(bool wantNative)
|
|||
|
||||
if (!wantNative)
|
||||
{
|
||||
mouseLocation = [NSEvent mouseLocation];
|
||||
CenterCursor();
|
||||
}
|
||||
|
||||
|
@ -241,6 +256,8 @@ void I_SetNativeMouse(bool wantNative)
|
|||
|
||||
if (wantNative)
|
||||
{
|
||||
SetCursorPosition(mouseLocation);
|
||||
|
||||
[NSCursor unhide];
|
||||
}
|
||||
else
|
||||
|
@ -492,19 +509,6 @@ void ProcessMouseMoveInMenu(NSEvent* theEvent)
|
|||
|
||||
void ProcessMouseMoveInGame(NSEvent* theEvent)
|
||||
{
|
||||
if (!use_mouse)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: remove this magic!
|
||||
|
||||
if (s_skipMouseMoves > 0)
|
||||
{
|
||||
--s_skipMouseMoves;
|
||||
return;
|
||||
}
|
||||
|
||||
int x([theEvent deltaX]);
|
||||
int y(-[theEvent deltaY]);
|
||||
|
||||
|
@ -631,6 +635,12 @@ void ProcessMouseMoveEvent(NSEvent* theEvent)
|
|||
return;
|
||||
}
|
||||
|
||||
if (s_skipMouseMoves > 0)
|
||||
{
|
||||
--s_skipMouseMoves;
|
||||
return;
|
||||
}
|
||||
|
||||
if (GUICapture)
|
||||
{
|
||||
ProcessMouseMoveInMenu(theEvent);
|
||||
|
|
Loading…
Reference in a new issue