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- added a missing break in the wall draw dispatcher.
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2 changed files with 2 additions and 1 deletions
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@ -453,7 +453,7 @@ void GLFlat::Draw(int pass, bool trans) // trans only has meaning for GLPASS_LIG
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gl_RenderState.SetMaterial(gltexture, CLAMP_NONE, 0, -1, false);
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gl_RenderState.SetMaterial(gltexture, CLAMP_NONE, 0, -1, false);
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gl_SetPlaneTextureRotation(&plane, gltexture);
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gl_SetPlaneTextureRotation(&plane, gltexture);
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DrawSubsectors(pass, false, false);
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DrawSubsectors(pass, false, false);
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break;
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}
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}
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}
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}
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@ -442,6 +442,7 @@ void GLWall::Draw(int pass)
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RenderTranslucentWall();
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RenderTranslucentWall();
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break;
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break;
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}
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}
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break;
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case GLPASS_LIGHTTEX:
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case GLPASS_LIGHTTEX:
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case GLPASS_LIGHTTEX_ADDITIVE:
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case GLPASS_LIGHTTEX_ADDITIVE:
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