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- fixed fast crushers going out of sync if something is being crushed by them.
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@ -319,7 +319,7 @@ EMoveResult sector_t::MoveCeiling(double speed, double dest, int crush, int dire
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ceilingplane.setD(dest);
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flag = P_ChangeSector (this, crush, move, 1, false);
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if (flag)
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if (flag && !(crush >= 0 && !hexencrush && movedest == dest))
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{
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ceilingplane.setD(lastpos);
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P_ChangeSector (this, crush, -move, 1, true);
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