From 158890e0cec882b8bc43cd6508363ed0f4194bf2 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 2 Jul 2018 19:12:48 +0200 Subject: [PATCH] - fixed : Decals used the wrong texture variant. --- src/hwrenderer/scene/hw_decal.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/hwrenderer/scene/hw_decal.cpp b/src/hwrenderer/scene/hw_decal.cpp index fca5b9ef3..f9c59a79f 100644 --- a/src/hwrenderer/scene/hw_decal.cpp +++ b/src/hwrenderer/scene/hw_decal.cpp @@ -112,7 +112,7 @@ void GLWall::ProcessDecal(HWDrawInfo *di, DBaseDecal *decal, const FVector3 &nor zpos = decal->Z + frontsector->GetPlaneTexZ(sector_t::ceiling); } } - FMaterial *tex = FMaterial::ValidateTexture(texture, true); + FMaterial *tex = FMaterial::ValidateTexture(texture, false); // now clip the decal to the actual polygon