diff --git a/src/p_buildmap.cpp b/src/p_buildmap.cpp index 54bf92527..32651b5bb 100644 --- a/src/p_buildmap.cpp +++ b/src/p_buildmap.cpp @@ -732,11 +732,10 @@ static int LoadSprites (spritetype *sprites, Xsprite *xsprites, int numsprites, if (sprites[i].xrepeat == 0 || sprites[i].yrepeat == 0) continue; mapthings[count].type = 9988; - mapthings[count].args[0] = sprites[i].picnum & 255; - mapthings[count].args[1] = sprites[i].picnum >> 8; + mapthings[count].args[0] = sprites[i].picnum; mapthings[count].args[2] = sprites[i].xrepeat; mapthings[count].args[3] = sprites[i].yrepeat; - mapthings[count].args[4] = (sprites[i].cstat & 14) | ((sprites[i].cstat >> 9) & 1); + mapthings[count].args[4] = sprites[i].cstat; } count++; } @@ -874,22 +873,22 @@ void ACustomSprite::BeginPlay () char name[9]; Super::BeginPlay (); - mysnprintf (name, countof(name), "BTIL%04d", (args[0] + args[1]*256) & 0xffff); + mysnprintf (name, countof(name), "BTIL%04d", args[0] & 0xffff); picnum = TexMan.GetTexture (name, FTexture::TEX_Build); scaleX = args[2] * (FRACUNIT/64); scaleY = args[3] * (FRACUNIT/64); - if (args[4] & 2) + int cstat = args[4]; + if (cstat & 2) { RenderStyle = STYLE_Translucent; - if (args[4] & 1) - alpha = TRANSLUC66; - else - alpha = TRANSLUC33; + alpha = (cstat & 512) ? TRANSLUC66 : TRANSLUC33; } - if (args[4] & 4) + if (cstat & 4) renderflags |= RF_XFLIP; - if (args[4] & 8) + if (cstat & 8) renderflags |= RF_YFLIP; + // set face/wall/floor flags + renderflags |= ((cstat >> 4) & 3) << 12; }