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- reinstate drawcall timing.
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parent
ce3653f6e1
commit
150135a07d
1 changed files with 2 additions and 2 deletions
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@ -80,7 +80,7 @@ public:
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#ifdef __GL_PCH_H // we need the system includes for this but we cannot include them ourselves without creating #define clashes. The affected files wouldn't try to draw anyway.
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#ifdef __GL_PCH_H // we need the system includes for this but we cannot include them ourselves without creating #define clashes. The affected files wouldn't try to draw anyway.
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void RenderArray(unsigned int primtype, unsigned int offset, unsigned int count)
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void RenderArray(unsigned int primtype, unsigned int offset, unsigned int count)
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{
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{
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//drawcalls.Clock();
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drawcalls.Clock();
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if (gl.flags & RFL_BUFFER_STORAGE)
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if (gl.flags & RFL_BUFFER_STORAGE)
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{
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{
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glDrawArrays(primtype, offset, count);
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glDrawArrays(primtype, offset, count);
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@ -89,7 +89,7 @@ public:
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{
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{
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ImmRenderBuffer(primtype, offset, count);
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ImmRenderBuffer(primtype, offset, count);
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}
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}
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//drawcalls.Unclock();
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drawcalls.Unclock();
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}
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}
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void RenderCurrent(FFlatVertex *newptr, unsigned int primtype, unsigned int *poffset = NULL, unsigned int *pcount = NULL)
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void RenderCurrent(FFlatVertex *newptr, unsigned int primtype, unsigned int *poffset = NULL, unsigned int *pcount = NULL)
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