- use software mipmaps for truecolor for scaled textures

This commit is contained in:
Rachael Alexanderson 2018-12-15 10:50:59 -05:00
parent 3fc9dd4144
commit 14e9e3ac56

View file

@ -154,7 +154,7 @@ const uint32_t *FSoftwareTexture::GetPixelsBgra()
else else
{ {
auto tempbuffer = mTexture->CreateTexBuffer(0, mBufferFlags); auto tempbuffer = mTexture->CreateTexBuffer(0, mBufferFlags);
PixelsBgra.Resize(GetWidth()*GetHeight()); CreatePixelsBgraWithMipmaps();
PalEntry *pe = (PalEntry*)tempbuffer.mBuffer; PalEntry *pe = (PalEntry*)tempbuffer.mBuffer;
for (int y = 0; y < GetHeight(); y++) for (int y = 0; y < GetHeight(); y++)
{ {
@ -163,6 +163,7 @@ const uint32_t *FSoftwareTexture::GetPixelsBgra()
PixelsBgra[y + x * GetHeight()] = pe[x + y * GetWidth()]; PixelsBgra[y + x * GetHeight()] = pe[x + y * GetWidth()];
} }
} }
GenerateBgraMipmaps();
} }
} }
return PixelsBgra.Data(); return PixelsBgra.Data();