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Fixed clashing of actor render flags' values
Sorted definitions in ascending order of values See https://mantis.zdoom.org/view.php?id=204
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1 changed files with 3 additions and 4 deletions
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@ -417,7 +417,8 @@ enum ActorRenderFlag
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RF_FLATSPRITE = 0x2000, // Flat sprite
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RF_FLATSPRITE = 0x2000, // Flat sprite
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RF_VOXELSPRITE = 0x3000, // Voxel object
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RF_VOXELSPRITE = 0x3000, // Voxel object
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RF_INVISIBLE = 0x8000, // Don't bother drawing this actor
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RF_INVISIBLE = 0x8000, // Don't bother drawing this actor
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RF_MAYBEINVISIBLE = 0x10000,
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RF_FORCEYBILLBOARD = 0x10000, // [BB] OpenGL only: draw with y axis billboard, i.e. anchored to the floor (overrides gl_billboard_mode setting)
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RF_FORCEXYBILLBOARD = 0x20000, // [BB] OpenGL only: draw with xy axis billboard, i.e. unanchored (overrides gl_billboard_mode setting)
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RF_ROLLSPRITE = 0x40000, //[marrub]roll the sprite billboard
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RF_ROLLSPRITE = 0x40000, //[marrub]roll the sprite billboard
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RF_DONTFLIP = 0x80000, // Don't flip it when viewed from behind.
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RF_DONTFLIP = 0x80000, // Don't flip it when viewed from behind.
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RF_ROLLCENTER = 0x00100000, // Rotate from the center of sprite instead of offsets
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RF_ROLLCENTER = 0x00100000, // Rotate from the center of sprite instead of offsets
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@ -425,9 +426,7 @@ enum ActorRenderFlag
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RF_ABSMASKANGLE = 0x00400000, // [MC] The mask rotation does not offset by the actor's angle.
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RF_ABSMASKANGLE = 0x00400000, // [MC] The mask rotation does not offset by the actor's angle.
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RF_ABSMASKPITCH = 0x00800000, // [MC] The mask rotation does not offset by the actor's pitch.
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RF_ABSMASKPITCH = 0x00800000, // [MC] The mask rotation does not offset by the actor's pitch.
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RF_INTERPOLATEANGLES = 0x01000000, // [MC] Allow interpolation of the actor's angle, pitch and roll.
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RF_INTERPOLATEANGLES = 0x01000000, // [MC] Allow interpolation of the actor's angle, pitch and roll.
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RF_MAYBEINVISIBLE = 0x02000000,
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RF_FORCEYBILLBOARD = 0x10000, // [BB] OpenGL only: draw with y axis billboard, i.e. anchored to the floor (overrides gl_billboard_mode setting)
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RF_FORCEXYBILLBOARD = 0x20000, // [BB] OpenGL only: draw with xy axis billboard, i.e. unanchored (overrides gl_billboard_mode setting)
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};
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};
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// This translucency value produces the closest match to Heretic's TINTTAB.
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// This translucency value produces the closest match to Heretic's TINTTAB.
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