- Fixed: ANIMATED allowed animations between different texture types.

- Added a debuganimated CCMD that can be used to output some information
  if a WAD shows broken animations.
- Fixed: The handling for enum values in Xlat was incorrect. The rule with 
  value assignment must set the counter one higher than the current value.
- Fixed: The definition of enums in the Xlat grammar was right-recursive
  which could create stack overflows in the parser. Made it left-recursive as
  recommended in Lemon's docs. 


SVN r850 (trunk)
This commit is contained in:
Christoph Oelckers 2008-03-25 09:43:50 +00:00
parent aef34f9aa5
commit 14533f867d
8 changed files with 60 additions and 15 deletions

View file

@ -1,3 +1,8 @@
March 25, 2008 (Changes by Graf Zahl)
- Fixed: ANIMATED allowed animations between different texture types.
- Added a debuganimated CCMD that can be used to output some information
if a WAD shows broken animations.
March 24, 2008
- Removed xlat_parser.h from the repository. Lemon was always being run on
xlat_parser.y because both files had the same time stamp after an update,
@ -10,6 +15,11 @@ March 24, 2008
- Restored the sound limiting.
March 24, 2008 (Changes by Graf Zahl)
- Fixed: THe handling for enum values in Xlat was incorrect. The rule with
value assignment must set the counter one higher than the current value.
- Fixed: The definition of enums in the Xlat grammar was right-recursive
which could create stack overflows in the parser. Made it left-recursive as
recommended in Lemon's docs.
- Added Thomas's submissions for decal assignment to puffs and NOINFIGHTING flag.
- Reverted changes of r715 in v_collection.cpp because they broke loading
of status bar face graphics belonging to skins.

View file

@ -135,9 +135,14 @@ static FRandom pr_animatepictures ("AnimatePics");
//
//==========================================================================
CVAR(Bool, debuganimated, false, 0)
void R_InitPicAnims (void)
{
const BITFIELD texflags = FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_TryAny;
const BITFIELD texflags = FTextureManager::TEXMAN_Overridable;
// I think better not! This is only for old ANIMATED definition that
// don't know about ZDoom's more flexible texture system.
// | FTextureManager::TEXMAN_TryAny;
if (Wads.CheckNumForName ("ANIMATED") != -1)
{
@ -175,6 +180,35 @@ void R_InitPicAnims (void)
Printf ("Animation %s in ANIMATED has only one frame", anim_p + 10);
continue;
}
FTexture *tex1 = TexMan[pic1];
FTexture *tex2 = TexMan[pic1];
if (tex1->UseType != tex2->UseType)
{
// not the same type -
continue;
}
if (debuganimated)
{
Printf("Defining animation '%s' (texture %d, lump %d, file %d) to '%s' (texture %d, lump %d, file %d)\n",
tex1->Name, tex1->GetSourceLump(), Wads.GetLumpFile(tex1->GetSourceLump()),
tex2->Name, tex2->GetSourceLump(), Wads.GetLumpFile(tex2->GetSourceLump()));
}
/* FIXME: doesn't work with hires texture replacements.
int l1 = tex1->GetSourceLump();
int l2 = tex2->GetSourceLump();
if (tex1->UseType == FTexture::TEX_Wall && l1 != l2)
{
// Animated walls must be in the same definition lumo
continue;
}
*/
// [RH] Allow for backward animations as well as forward.
if (pic1 > pic2)
{

View file

@ -82,7 +82,7 @@ struct FPatchLookup
class FMultiPatchTexture : public FTexture
{
public:
FMultiPatchTexture (const void *texdef, FPatchLookup *patchlookup, int maxpatchnum, bool strife);
FMultiPatchTexture (const void *texdef, FPatchLookup *patchlookup, int maxpatchnum, bool strife, int deflump);
~FMultiPatchTexture ();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
@ -92,10 +92,12 @@ public:
virtual void SetFrontSkyLayer ();
int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y);
int GetSourceLump() { return DefinitionLump; }
protected:
BYTE *Pixels;
Span **Spans;
int DefinitionLump;
struct TexPart
{

View file

@ -929,7 +929,7 @@ public:
void WriteTexture (FArchive &arc, int picnum);
int ReadTexture (FArchive &arc);
void AddTexturesLump (const void *lumpdata, int lumpsize, int patcheslump, int firstdup=0, bool texture1=false);
void AddTexturesLump (const void *lumpdata, int lumpsize, int deflumpnum, int patcheslump, int firstdup=0, bool texture1=false);
void AddTexturesLumps (int lump1, int lump2, int patcheslump);
void AddGroup(int wadnum, const char * startlump, const char * endlump, int ns, int usetype);
void AddPatches (int lumpnum);

View file

@ -59,7 +59,7 @@
//
//==========================================================================
FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchlookup, int maxpatchnum, bool strife)
FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchlookup, int maxpatchnum, bool strife, int deflumpnum)
: Pixels (0), Spans(0), Parts(0), bRedirect(false)
{
union
@ -159,6 +159,7 @@ FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchl
bRedirect = true;
}
}
DefinitionLump = deflumpnum;
}
//==========================================================================
@ -467,7 +468,7 @@ FTextureFormat FMultiPatchTexture::GetFormat()
//
//==========================================================================
void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int patcheslump, int firstdup, bool texture1)
void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int deflumpnum, int patcheslump, int firstdup, bool texture1)
{
FPatchLookup *patchlookup;
int i, j;
@ -596,7 +597,7 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int p
}
if (j + 1 == firstdup)
{
FTexture *tex = new FMultiPatchTexture ((const BYTE *)maptex + offset, patchlookup, numpatches, isStrife);
FMultiPatchTexture *tex = new FMultiPatchTexture ((const BYTE *)maptex + offset, patchlookup, numpatches, isStrife, deflumpnum);
if (i == 1 && texture1)
{
tex->UseType = FTexture::TEX_Null;
@ -621,12 +622,12 @@ void FTextureManager::AddTexturesLumps (int lump1, int lump2, int patcheslump)
if (lump1 >= 0)
{
FMemLump texdir = Wads.ReadLump (lump1);
AddTexturesLump (texdir.GetMem(), Wads.LumpLength (lump1), patcheslump, firstdup, true);
AddTexturesLump (texdir.GetMem(), Wads.LumpLength (lump1), lump1, patcheslump, firstdup, true);
}
if (lump2 >= 0)
{
FMemLump texdir = Wads.ReadLump (lump2);
AddTexturesLump (texdir.GetMem(), Wads.LumpLength (lump2), patcheslump, firstdup, false);
AddTexturesLump (texdir.GetMem(), Wads.LumpLength (lump2), lump2, patcheslump, firstdup, false);
}
}

View file

@ -67,7 +67,7 @@ enum_open ::= ENUM LBRACE.
enum_list ::= . /* empty */
enum_list ::= single_enum.
enum_list ::= single_enum COMMA enum_list.
enum_list ::= enum_list COMMA single_enum.
single_enum ::= SYM(A).
{
@ -76,7 +76,8 @@ single_enum ::= SYM(A).
single_enum ::= SYM(A) EQUALS exp(B).
{
context->AddSym (A.sym, context->EnumVal = B);
context->AddSym (A.sym, B);
context->EnumVal = B+1;
}
//==========================================================================

View file

@ -141,11 +141,8 @@ enum
sDamage_Hellslime = 105,
Damage_InstantDeath = 115,
sDamage_SuperHellslime = 116,
Scroll_StrifeCurrent = 118
}
Scroll_StrifeCurrent = 118,
enum
{
// Caverns of Darkness healing sector
Sector_Heal = 196,

View file

@ -3540,7 +3540,7 @@
Name="VCCustomBuildTool"
Description="Generating xlat_parser.c and xlat_parser.h..."
CommandLine="tools\lemon\lemon.exe "$(InputPath)"
"
Outputs="$(InputDir)xlat_parser.c:$(InputDir)xlat_parser.h"
Outputs="$(InputDir)xlat_parser.c;$(InputDir)xlat_parser.h"
/>
</FileConfiguration>
</File>