diff --git a/src/gl/scene/gl_scene.cpp b/src/gl/scene/gl_scene.cpp index 14c5d432f..aba12b543 100644 --- a/src/gl/scene/gl_scene.cpp +++ b/src/gl/scene/gl_scene.cpp @@ -722,7 +722,6 @@ sector_t * GLSceneDrawer::RenderViewpoint (AActor * camera, GL_IRECT * bounds, f FDrawInfo::StartDrawInfo(this); ProcessScene(toscreen); if (mainview && toscreen) EndDrawScene(lviewsector); // do not call this for camera textures. - FDrawInfo::EndDrawInfo(); if (mainview && FGLRenderBuffers::IsEnabled()) { @@ -741,6 +740,7 @@ sector_t * GLSceneDrawer::RenderViewpoint (AActor * camera, GL_IRECT * bounds, f DrawBlend(lviewsector); } + FDrawInfo::EndDrawInfo(); GLRenderer->mDrawingScene2D = false; if (!stereo3dMode.IsMono() && FGLRenderBuffers::IsEnabled()) GLRenderer->mBuffers->BlitToEyeTexture(eye_ix);