Update additive colour info in GZDoom UDMF specs

This commit is contained in:
Kevin Caccamo 2018-12-20 00:31:15 -05:00 committed by Christoph Oelckers
parent c165d0dc03
commit 141a60b93d

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@ -200,6 +200,10 @@ Note: All <bool> fields default to false unless mentioned otherwise.
useowncolors_bottom = <bool>; // Set to 1 to use the colors set in the sidedef. Default is using the colors from the owning sector. useowncolors_bottom = <bool>; // Set to 1 to use the colors set in the sidedef. Default is using the colors from the owning sector.
uppercolor_bottom = <int>; // Material color of the top of the lower tier. uppercolor_bottom = <int>; // Material color of the top of the lower tier.
lowercolor_bottom = <int>; // Material color of the bottom of the lower tier. (Hardware rendering only.) lowercolor_bottom = <int>; // Material color of the bottom of the lower tier. (Hardware rendering only.)
coloradd_top = <int>; // Additive material color to apply to top section of sidedef. Takes precedence over sector setting. Default is black (0x000000)
coloradd_mid = <int>; // Additive material color to apply to middle section of sidedef. Takes precedence over sector setting. Default is black (0x000000)
coloradd_bottom = <int>; // Additive material color to apply to bottom section of sidedef. Takes precedence over sector setting. Default is black (0x000000)
} }
sector sector
@ -272,8 +276,11 @@ Note: All <bool> fields default to false unless mentioned otherwise.
color_walltop = <int>; // Material color of top of sector's sidedefs. In OpenGL 2.x and the software renderer this will define the entire wall's color) Default is white (0xffffff) color_walltop = <int>; // Material color of top of sector's sidedefs. In OpenGL 2.x and the software renderer this will define the entire wall's color) Default is white (0xffffff)
color_wallbottom = <int>; // Material color of bottom of sector's sidedefs (OpenGL 3.x and later only) Default is white (0xffffff) color_wallbottom = <int>; // Material color of bottom of sector's sidedefs (OpenGL 3.x and later only) Default is white (0xffffff)
color_sprites = <int>; // Material color of sprites in sector. Default is white (0xffffff) color_sprites = <int>; // Material color of sprites in sector. Default is white (0xffffff)
color_add = <int>; // Additive material color applied to all walls, flats, and sprites within the sector. Default is black (0x0)
color_flooradd = <int>; // Additive material color applied to the sector floor. Default is black (0x000000)
color_ceilingadd = <int>; // Additive material color applied to the sector ceiling. Default is black (0x000000)
color_spritesadd = <int>; // Additive material color applied to sprites within the sector. Default is black (0x000000)
color_walladd = <int>; // Additive material color applied to walls within the sector. Default is black (0x000000)
portal_ceil_blocksound = <bool>; // ceiling portal blocks sound. portal_ceil_blocksound = <bool>; // ceiling portal blocks sound.
portal_ceil_disabled = <bool>; // ceiling portal disabled. portal_ceil_disabled = <bool>; // ceiling portal disabled.