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Renamed GetProximity to CountProximity.
# Conflicts: # wadsrc/static/actors/actor.txt
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2 changed files with 3 additions and 3 deletions
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@ -645,13 +645,13 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, GetPlayerInput)
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//==========================================================================
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//==========================================================================
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//
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//
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// GetProximity
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// CountProximity
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//
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//
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// NON-ACTION function of A_CheckProximity that returns how much it counts.
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// NON-ACTION function of A_CheckProximity that returns how much it counts.
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// Takes a pointer as anyone may or may not be a player.
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// Takes a pointer as anyone may or may not be a player.
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//==========================================================================
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//==========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, GetProximity)
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, CountProximity)
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{
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{
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if (numret > 0)
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if (numret > 0)
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{
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{
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@ -50,7 +50,7 @@ ACTOR Actor native //: Thinker
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native float GetCrouchFactor(int ptr = AAPTR_PLAYER1);
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native float GetCrouchFactor(int ptr = AAPTR_PLAYER1);
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native float GetCVar(string cvar);
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native float GetCVar(string cvar);
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native int GetPlayerInput(int inputnum, int ptr = AAPTR_DEFAULT);
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native int GetPlayerInput(int inputnum, int ptr = AAPTR_DEFAULT);
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native int GetProximity(class<Actor> classname, float distance, int flags = 0, int ptr = AAPTR_DEFAULT);
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native int CountProximity(class<Actor> classname, float distance, int flags = 0, int ptr = AAPTR_DEFAULT);
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native float GetSpriteAngle(int ptr = AAPTR_DEFAULT);
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native float GetSpriteAngle(int ptr = AAPTR_DEFAULT);
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native float GetSpriteRotation(int ptr = AAPTR_DEFAULT);
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native float GetSpriteRotation(int ptr = AAPTR_DEFAULT);
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