Renamed GetProximity to CountProximity.

# Conflicts:
#	wadsrc/static/actors/actor.txt
This commit is contained in:
Major Cooke 2016-07-29 13:07:26 -05:00 committed by Christoph Oelckers
parent 167cb28563
commit 13fa06fe7a
2 changed files with 3 additions and 3 deletions

View file

@ -645,13 +645,13 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, GetPlayerInput)
//========================================================================== //==========================================================================
// //
// GetProximity // CountProximity
// //
// NON-ACTION function of A_CheckProximity that returns how much it counts. // NON-ACTION function of A_CheckProximity that returns how much it counts.
// Takes a pointer as anyone may or may not be a player. // Takes a pointer as anyone may or may not be a player.
//========================================================================== //==========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, GetProximity) DEFINE_ACTION_FUNCTION_PARAMS(AActor, CountProximity)
{ {
if (numret > 0) if (numret > 0)
{ {

View file

@ -50,7 +50,7 @@ ACTOR Actor native //: Thinker
native float GetCrouchFactor(int ptr = AAPTR_PLAYER1); native float GetCrouchFactor(int ptr = AAPTR_PLAYER1);
native float GetCVar(string cvar); native float GetCVar(string cvar);
native int GetPlayerInput(int inputnum, int ptr = AAPTR_DEFAULT); native int GetPlayerInput(int inputnum, int ptr = AAPTR_DEFAULT);
native int GetProximity(class<Actor> classname, float distance, int flags = 0, int ptr = AAPTR_DEFAULT); native int CountProximity(class<Actor> classname, float distance, int flags = 0, int ptr = AAPTR_DEFAULT);
native float GetSpriteAngle(int ptr = AAPTR_DEFAULT); native float GetSpriteAngle(int ptr = AAPTR_DEFAULT);
native float GetSpriteRotation(int ptr = AAPTR_DEFAULT); native float GetSpriteRotation(int ptr = AAPTR_DEFAULT);