diff --git a/src/g_statusbar/shared_hud.cpp b/src/g_statusbar/shared_hud.cpp index 998d3f514..7a3350c46 100644 --- a/src/g_statusbar/shared_hud.cpp +++ b/src/g_statusbar/shared_hud.cpp @@ -55,6 +55,7 @@ CVAR(Int,hud_althudscale, 0, CVAR_ARCHIVE) // Scale the hud to 640x400? CVAR(Bool,hud_althud, false, CVAR_ARCHIVE) // Enable/Disable the alternate HUD +CVAR(Bool, hud_althudfont, false, CVAR_ARCHIVE) // Enable/Disable the alternate HUD // These are intentionally not the same as in the automap! CVAR (Bool, hud_showsecrets, true,CVAR_ARCHIVE); // Show secrets on HUD CVAR (Bool, hud_showmonsters, true,CVAR_ARCHIVE); // Show monster stats on HUD diff --git a/wadsrc/static/zscript/ui/statusbar/alt_hud.zs b/wadsrc/static/zscript/ui/statusbar/alt_hud.zs index f8befa09f..f3161df8d 100644 --- a/wadsrc/static/zscript/ui/statusbar/alt_hud.zs +++ b/wadsrc/static/zscript/ui/statusbar/alt_hud.zs @@ -170,14 +170,30 @@ class AltHud ui void DrawStatLine(int x, in out int y, String prefix, String text) { - y -= SmallFont.GetHeight()-1; - screen.DrawText(SmallFont, hudcolor_statnames, x, y, prefix, - DTA_KeepRatio, true, - DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.75); + if (!hud_althudfont) + { + y -= SmallFont.GetHeight()-1; + screen.DrawText(SmallFont, hudcolor_statnames, x, y, prefix, + DTA_KeepRatio, true, + DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.75); - screen.DrawText(SmallFont, hudcolor_stats, x+statspace, y, text, - DTA_KeepRatio, true, - DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.75); + screen.DrawText(SmallFont, hudcolor_stats, x+statspace, y, text, + DTA_KeepRatio, true, + DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.75); + } + else + { + double horzscale = 1.5; + int downscale = 2; + y -= NewSmallFont.GetHeight() / downscale; + screen.DrawText(NewSmallFont, hudcolor_statnames, x * horzscale, y * downscale, prefix, + DTA_KeepRatio, true, + DTA_VirtualWidthF, hudwidth * horzscale, DTA_VirtualHeight, hudheight * downscale, DTA_Alpha, 0.75); + + screen.DrawText(NewSmallFont, hudcolor_stats, (x+statspace) * horzscale, y * downscale, text, + DTA_KeepRatio, true, + DTA_VirtualWidthF, hudwidth * horzscale, DTA_VirtualHeight, hudheight * downscale, DTA_Alpha, 0.75); + } } void DrawStatus(PlayerInfo CPlayer, int x, int y)