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Merge branch 'master' of https://github.com/rheit/zdoom
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commit
13a583faee
2 changed files with 15 additions and 6 deletions
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@ -4438,8 +4438,7 @@ enum EACSFunctions
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ACSF_SpawnParticle,
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ACSF_SetMusicVolume,
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ACSF_CheckProximity,
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// 1 more left...
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ACSF_CheckActorState, // 99
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/* Zandronum's - these must be skipped when we reach 99!
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-100:ResetMap(0),
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-101 : PlayerIsSpectator(1),
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@ -6017,6 +6016,18 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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return P_Thing_CheckProximity(actor, classname, distance, count, flags, ptr);
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}
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case ACSF_CheckActorState:
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{
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actor = SingleActorFromTID(args[0], activator);
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const char *statename = FBehavior::StaticLookupString(args[1]);
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bool exact = (argCount > 2) ? !!args[2] : false;
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if (actor && statename)
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{
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return (actor->GetClass()->FindStateByString(statename, exact) != nullptr);
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}
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return false;
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}
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default:
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break;
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}
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@ -7267,12 +7267,10 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FaceMovementDirection)
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{
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current -= anglelimit + offset;
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}
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else // huh???
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{
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current = angle + 180. + offset;
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}
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mobj->SetAngle(current, !!(flags & FMDF_INTERPOLATE));
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}
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else
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mobj->SetAngle(angle + offset, !!(flags & FMDF_INTERPOLATE));
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}
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else
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mobj->SetAngle(angle + offset, !!(flags & FMDF_INTERPOLATE));
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