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- added a compatibility handler for Kama Sutra MAP01's ending area.
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1 changed files with 39 additions and 0 deletions
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@ -627,6 +627,45 @@ class LevelCompatibility play
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AddSectorTag(34, 32000);
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AddSectorTag(34, 32000);
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break;
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break;
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}
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}
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case '32FADD80710CAFCC2B09B4610C3340B3': // ksutra.wad map01
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{
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// This rebuilds the ending pit with a 3D floor.
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for(int i = Line.front; i <= Line.back; i++)
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{
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SetLineSectorRef(509, i, 129);
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SetLineSectorRef(510, i, 129);
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SetLineSectorRef(522, i, 129);
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SetLineSectorRef(526, i, 129);
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SetLineSectorRef(527, i, 129);
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for(int j = 538; j <= 544; j++)
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{
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SetLineSectorRef(j, i, 129);
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}
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for(int j = 547; j <= 552; j++)
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{
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SetLineSectorRef(j, i, 129);
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}
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}
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AddSectorTag(129, 32000);
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SetSectorLight(129, 160);
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for(int i = 148; i <= 151; i++)
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{
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AddSectorTag(i, 32000);
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SetSectorLight(i, 160);
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}
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SetSectorTexture(126, Sector.Ceiling, "GRASS1");
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OffsetSectorPlane(126, Sector.Floor, 72);
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OffsetSectorPlane(126, Sector.Ceiling, 128);
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SetLineSpecial(524, Sector_Set3DFloor, 32000, 1, 0, 255);
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SetWallTexture(524, Line.Front, Side.Mid, "ASHWALL3");
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SetWallTexture(537, Line.Front, Side.Bottom, "ASHWALL3");
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SetWallTexture(536, Line.Front, Side.Bottom, "ASHWALL3");
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SetWallTexture(546, Line.Front, Side.Bottom, "ASHWALL3");
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SetWallTexture(449, Line.Front, Side.Mid, "-");
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break;
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}
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}
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}
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}
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}
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