- Fixed: The earthquake code needs to check whether a quake's spot is still valid.

Super Sonic Doom crashed due to this.
- Fixed: G_DoAutosave could divide by 0 if autosavecount was 0.


SVN r243 (trunk)
This commit is contained in:
Christoph Oelckers 2006-07-11 00:20:45 +00:00
parent a9470f8642
commit 133a035c76
3 changed files with 14 additions and 5 deletions

View file

@ -1,3 +1,8 @@
July 10, 2006 (Changes by Graf Zahl)
- Fixed: The earthquake code needs to check whether a quake's spot is still valid.
Super Sonic Doom crashed due to this.
- Fixed: G_DoAutosave could divide by 0 if autosavecount was 0.
July 9, 2006 (Changes by Graf Zahl)
- Fixed: The calls to DCanvas::Dim in c_console.cpp were missing some type casts.
- Fixed: CCMD(dir) passes FStrings directly to Printf.

View file

@ -1776,7 +1776,8 @@ void G_DoAutoSave ()
if (multiplayer ||
demoplayback ||
players[consoleplayer].playerstate != PST_LIVE ||
disableautosave >= 2)
disableautosave >= 2 ||
autosavecount == 0)
{
gameaction = ga_nothing;
return;

View file

@ -133,11 +133,14 @@ int DEarthquake::StaticGetQuakeIntensity (AActor *victim)
while ( (quake = iterator.Next()) != NULL)
{
fixed_t dist = P_AproxDistance (victim->x - quake->m_Spot->x,
victim->y - quake->m_Spot->y);
if (dist < quake->m_TremorRadius)
if (quake->m_Spot != NULL)
{
intensity += quake->m_Intensity;
fixed_t dist = P_AproxDistance (victim->x - quake->m_Spot->x,
victim->y - quake->m_Spot->y);
if (dist < quake->m_TremorRadius)
{
intensity += quake->m_Intensity;
}
}
}
return intensity;