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Renamed NODEATHJUMP to NODEATHDESELECT.
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3 changed files with 3 additions and 3 deletions
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@ -378,7 +378,7 @@ enum
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WIF_MELEEWEAPON = 0x00008000, // melee weapon. Used by bots and monster AI.
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WIF_DEHAMMO = 0x00010000, // Uses Doom's original amount of ammo for the respective attack functions so that old DEHACKED patches work as intended.
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// AmmoUse1 will be set to the first attack's ammo use so that checking for empty weapons still works
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WIF_NODEATHJUMP = 0x00020000, // Don't jump to the Deselect state when the player dies
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WIF_NODEATHDESELECT = 0x00020000, // Don't jump to the Deselect state when the player dies
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WIF_NODEATHINPUT = 0x00040000, // The weapon cannot be fired/reloaded/whatever when the player is dead
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WIF_CHEATNOTWEAPON = 0x08000000, // Give cheat considers this not a weapon (used by Sigil)
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@ -510,7 +510,7 @@ void P_DropWeapon (player_t *player)
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}
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// Since the weapon is dropping, stop blocking switching.
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player->WeaponState &= ~WF_DISABLESWITCH;
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if ((player->ReadyWeapon != nullptr) && (player->health > 0 || !(player->ReadyWeapon->WeaponFlags & WIF_NODEATHJUMP)))
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if ((player->ReadyWeapon != nullptr) && (player->health > 0 || !(player->ReadyWeapon->WeaponFlags & WIF_NODEATHDESELECT)))
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{
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P_SetPsprite(player, PSP_WEAPON, player->ReadyWeapon->GetDownState());
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}
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@ -362,7 +362,7 @@ static FFlagDef WeaponFlagDefs[] =
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DEFINE_FLAG(WIF, NO_AUTO_SWITCH, AWeapon, WeaponFlags),
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DEFINE_FLAG(WIF, AMMO_CHECKBOTH, AWeapon, WeaponFlags),
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DEFINE_FLAG(WIF, NOAUTOAIM, AWeapon, WeaponFlags),
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DEFINE_FLAG(WIF, NODEATHJUMP, AWeapon, WeaponFlags),
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DEFINE_FLAG(WIF, NODEATHDESELECT, AWeapon, WeaponFlags),
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DEFINE_FLAG(WIF, NODEATHINPUT, AWeapon, WeaponFlags),
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DEFINE_DUMMY_FLAG(NOLMS),
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